WineHQ

World Wine News

All the news that fits, we print.

5/27/2008
by Zachary Goldberg
Issue: 347

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This is the 347 issue of the Wine Weekly News publication. Its main goal is to summarize a lot of the big issues since the beggining of the Wine code freeze and continue to look forward towards the big 1.0! It also serves to inform you of what's going on around Wine. Wine is an open source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code, but it can optionally use native system DLLs if they are available. You can find more info at www.winehq.org


This week, 623 posts consumed 947 K. There were 126 different contributors. 78 (61%) posted more than once. 65 (51%) posted last week too.

The top 5 posters of the week were:

  1. 73 posts in 100K by dank at kegel.com (Dan Kegel)
  2. 33 posts in 46K by wine-devel at kievinfo.com (Vitaliy Margolen)
  3. 29 posts in 37K by m.b.lankhorst at gmail.com (Maarten Lankhorst)
  4. 28 posts in 37K by dmitry at codeweavers.com (Dmitry Timoshkov)
  5. 26 posts in 43K by truiken at gmail.com (James Hawkins)

News: Wine 1.0-rc1 and Wine 1.0-rc2 released! Archive
News

Wine is well on its way to hitting 1.0 with two release candidates already being published. Alexandre's usual little blurb of changes is significantly shortened for both of these releases:

  • Bug fixes only, we are in code freeze.

You will also notice that the main WineHQ.org page has an update on the number of open bugs left until 1.0. The Wine development community continues to encourage users to visit one of several different wiki pages about trying to find bugs and regressions in 1.0!

Also, Wine 1.0 seems to be getting tons of press all over the internet.


WWN Interview Series: Jeremy White Archive
Wine 1.0

Brian Vincent and I have been conspiring to bring the Wine community some insights from some of the more well known and established members of the Wine Development community! We're going to try and have at least one interview posted each week up until the 1.0 release! We asked our targets the same set of 10 questions designed to try and get at some of their key thought processes and we present to you their responses each week.

1. It's been a pretty long road to 1.0. Do you think Wine should have tried to have a release based on any of the older versions over the years? If so, at what point or points do you think Wine should have tried to have a release? Why? Do you think the actual 1.0 release is at an appropriate time?

I think we've gotten it about right. There has been a lot of infrastructure work that hasn't been all that user visible that means that Wine is far more robust and capable than it ever used to be.

Arguably, we should wait until the DIB Engine is done, so maybe we're even a few months early *grin*.

The interesting side note is that releasing a 1.0 is going to create a new burden for Wine - backwards compatibility. Historically, Wine developers have been free to make 'correct' changes, even if they broken many applications. With 1.0, I think we will be honor bound to constrain that, if only on a stable 1.X branch.

2. What highlights do you think we should point out about 1.0? I mean, now that we're here, shouldn't we be standing on the rooftops shouting, "We can do [this]!". What is [this]? If someone wanted to go take Wine for a spin, are there any Windows programs out there you'd recommend they try out? There's still a ton of Windows apps with no comparable Linux version, are there any in particular you find useful that you'd suggest someone try?

If I look back on my time with Wine (about 10 years now), this is the most exciting Wine has ever been. When I first started, the only thing you could *always* run was Solitaire. Other things could be made to work, but it took a lot of effort.

Contrast that with today when, with few exceptions, it's reasonable to hope that *any* application will work. And, in practice, a substantial fraction of applications do install and run. (I don't know what that number is; I don't have a good way to quantify it). The WineHQ ratings page suggests it's close to 75% run at least as bronze: http://appdb.winehq.org/browse_by_rating.php (I think that page over inflates things, but I think that 50% is not a bad rough estimate for applications that install and at least start to work).

3a. Looking ahead, what technical changes do you see Wine needing? Are there any large patch sets that are already sitting out there that haven't been merged because of the code freeze?

The DIB Engine is the big one. Huw is hard at work on that, but it will have to be a post 1.0 thing.

Beyond that, we need to get .NET taken care of, and GdiPlus needs some love.

3b. We've had a few different groups driving Wine development for a Wine, namely Google and CodeWeavers. What do you guys have planned for areas of focus? Over the years we've seen quite a few large changes that have moved Wine in very different directions - for example, D3D8 development really ushered in a new era of gaming support for Wine, the port to OS X has really opened the door on portability, is there anything like that on the horizon? Do you ever think someone will have ntoskrnl loading Windows drivers or hooking into the kernel or something like that?

On the Mac side, the only really radical transformation will come from a Quartz driver - eliminating the use of X11 altogether.

That's a big, scary job, with a lot of testing requirements, so I don't think it's going to be particularly soon.

Other than that, I actually think the shift to 1.0 is going to be more trans formative than people realize. For example, having make test fail for most people is interesting when we're in alpha mode. But if we're shipping a release product I think it's nonsense, and we have to fix it. The work that Dan is doing with Valgrind is another such subtle, but important, change. If we can get oprofile and maybe some cxtest work into the mix, I think the whole approach for Wine can change.

I guess the short, user visible way of saying that, is that with Wine 1.0 I would hope that Wine would become less 'variable'; fewer occurrences of regressions from release to release. And that will be a big deal.

4. What don't we want to do? What technical things shouldn't we worry about? Are there any parts of Windows that aren't worth trying to support? For example, Win31 support hangs on tenuously at this point, is there ever a point where it's not worth supporting? Or does Wine fill a valuable role in that it allows legacy applications to be usable?

Well, what's beautiful about being open source is that we don't have to choose; if anyone has a passion for a given area, they can make it happen.

I think the core goal remains the same: get just about all application level (i.e. not hardware related) applications to install and run.

5. Is Wine too ambitious? Are we trying to tackle something too big? Will there ever be a point where the complexity of the project combined with the regression rate isn't manageable by the size of our developer community? At one point about a decade ago it seemed like Microsoft was releasing new technologies and new API's every week. Things seemed to have really slowed down, but do you think that that trend will continue? Do you think we'll be able to keep up with future APIs with Vista, Windows 7 etc?

Yes, Wine is too ambitious, and what's worse, it's under appreciated. We're just like Rodney Dangerfield - we get no respect.

You show someone Wine running MS Office - which is a technological miracle, and the results of the incredible hard work of a small band of dedicated people - and they ho-hum, because it's something they see every day.

As far as keeping up, I'm not sure. I think so, but only because we're not so much keeping up with MS as we're keeping up with the ISVs.

In theory, at some point, all new apps will be 'in the cloud', and then Wine will become an interesting retro technology, right?

6a. If you could wave your magic wand and change one thing about Wine, what would it be?

I would want Wine to have simpler debugging tools. That is, when application X fails, I want a simple way to go learn why. We can fix failures quickly when we understand them; all of our energy goes into understanding the failures, though. That alone, I think, would double our rate of progress.

6b. If you could wave your magic wand and change one thing about Linux [or OS X], what would it be?

For Linux, I want it to have 10x market share. Then the demand for Wine would be 10x greater...

6c. If you could wave your magic wand and change one thing about Windows, what would it be?

Let me tap my heels together, and wish that:
When they hired David Cutler of Vax/VMS fame to write Windows NT that they had also gotten the same magic pixie dust that went into VMS documentation so that Windows had the same level of quality documentation that VMS had.

7. Now that Wine has hit 1.0, do you think the major distros will bundle Wine? If not, why? Are they scared of lawsuits? If so, should they be?

Gosh, I don't know; doesn't SuSE already bundle it, and it's trivial to get in Ubuntu, right?

I think the key for the distros is that they really want to emphasize native Linux programs, and I think that's healthy. If you can run a native Linux application, you really should, imho.

So providing Wine as an option lets them provide it, but still stick with the message that their distro is all you really need.

8. We should ask this only because there's no better way to incite violence than to start a flamewar on licensing, but do you see any need to switch to LGPL3? Most developers seem to be pretty happy with version 2. Then again, most people seemed happy with the X11 license before we rather quickly changed our minds. Is there anything within the LGPL3 license that would particularly be a problem for Wine?

I don't have strong feelings on the matter. I like that the LGPL v3 tightens up the enforcement process (has specific mechanisms and timing); I think that's all good. But again, I don't feel strongly on it.

9. With 1.0 out, do you see the need for any process changes? Will patches still enter the Wine tree the way they have been? Do you think anything will change after 1.0 with regards to development style?

Good question. Actually, I don't know what Alexandre is planning here. Are we going to have a stable branch? Hmm. I don't really know!

10. If we could magically add all the developers in the world and have a Wine 2.0 this time next year, what would you want to be included?

Ah, I have a long list. But this is more of a question I muse on, which is: If I had a big bucket of money, what would I do?

And the reality is that a big bucket of money wouldn't solve the biggest problem - having talented Wine developers. It might help, but good Wine developers are very rare, and I don't know that we can force them into existence.

But there are a lot of things I *could* do that would help Wine:

I want make test to work perfectly on every machine. I want a perfect cxtest run for every freely downloadable .exe file on the net, and run against every single patch, so no patch goes in if it makes a regression. I want valgrind and oprofile also run routinely, and any bad results caught immediately.


WWN Interview Series: Marcus Meissner Archive
Wine 1.0

1. It's been a pretty long road to 1.0. Do you think Wine should have tried to have a release based on any of the older versions over the years? If so, at what point or points do you think Wine should have tried to have a release? Why? Do you think the actual 1.0 release is at an appropriate time?

I think it is good the way it has worked out now.

That doing more releases might have worked we see with CrossOver Office, which did releases regulary. However this would have required all developers agreeing on doing so, which would have been more difficult in earlier times.

Also, we have only two years ago or so reached the point where we could admit Wine to be "BETA" quality, so earlier releases would likely have been disappointing to users which later would have shied away even more.

The good thing with 1.0 is now that we have a chance to convince people that Wine is working and useful, and that further versions are not "broken" but will improve.

2. What highlights do you think we should point out about 1.0? I mean, now that we're here, shouldn't we be standing on the rooftops shouting, "We can do [this]!". What is [this]? If someone wanted to go take Wine for a spin, are there any Windows programs out there you'd recommend they try out? There's still a ton of Windows apps with no comparable Linux version, are there any in particular you find useful that you'd suggest someone try?

I would say that they should just try the program they fancy, or a program they run Windows for.

A friend of mine for instance tries all the MMORPG games he plays under Windows also under Wine, and I have to go and try to fix them (not always successful) before he goes playing the next one.

If they do not have any program the usually use, what about a fun Windows game. Today for instance I found that the Webcomic makers from Penny Arcade did a Game ... I downloaded it, installed it and played it under Wine, without any hacks necessary. It stuttered a bit and I usually do not like this realtime hack and slay, but it worked, out of the box! (http://www.playgreenhouse.com/ ) (And they have a Linux port too, I know ;)

3a. Looking ahead, what technical changes do you see Wine needing? Are there any large patch sets that are already sitting out there that haven't been merged because of the code freeze?

.NET integration is one major thing which we need to implement. I see this with my Tax program that previously even had a Wine based Linux version but now no longer does since it is a mix between Win32 and .NET code.

Win64 is slowly coming and we will need to take that up too.

3b. We've had a few different groups driving Wine development for a Wine, namely Google and CodeWeavers. What do you guys have planned for areas of focus? Over the years we've seen quite a few large changes that have moved Wine in very different directions - for example, D3D8 development really ushered in a new era of gaming support for Wine, the port to OS X has really opened the door on portability, is there anything like that on the horizon? Do you ever think someone will have ntoskrnl loading Windows drivers or hooking into the kernel or something like that?

Don't forget Corel, but that was quite some years ago ;)

The group I belong to is probably the Distribution makers, working for Novell/SUSE. We are not driving Wine in any kind of direction, except perhaps just taking care of good integration into the distributions themselves.

4. What don't we want to do? What technical things shouldn't we worry about? Are there any parts of Windows that aren't worth trying to support? For example, Win31 support hangs on tenuously at this point, is there ever a point where it's not worth supporting? Or does Wine fill a valuable role in that it allows legacy applications to be usable?

We do not want to go all the way down to Windows kernel driver emulation. DOS support is not really necessary in my eyes, but Win31 support is. And yes, legacy applications are important too.

5. Is Wine too ambitious? Are we trying to tackle something too big? Will there ever be a point where the complexity of the project combined with the regression rate isn't manageable by the size of our developer community? At one point about a decade ago it seemed like Microsoft was releasing new technologies and new API's every week. Things seemed to have really slowed down, but do you think that that trend will continue? Do you think we'll be able to keep up with future APIs with Vista, Windows 7 etc?

I do not think that we are too ambitious. Also regressions come and go, but the number of fixed bugs is higher than the number of regressions. And by adding more testcases we are making sure that regressions become less seldom and are easier to track down.

As for areas of improvement, people do things that they are interested in ... See the games support: People were interested in Games, started hacking and improving on it and so it gained momentum.

Or developers get paid to do stuff, like the CodeWeavers work on DCOM/RPC or Googles work across the tree for specific targeted applications.

6a. If you could wave your magic wand and change one thing about Wine, what would it be?

Magically add .NET support. :)

6b. If you could wave your magic wand and change one thing about Linux [or OS X], what would it be?

Get rid of the stupid patents and royalty setups that hinder Multimedia Codec adoption.

6c. If you could wave your magic wand and change one thing about Windows, what would it be?

Less Virus/Worm/Trojan/Zombie problems, which would help the whole internet.

7. Now that Wine has hit 1.0, do you think the major distros will bundle Wine? If not, why? Are they scared of lawsuits? If so, should they be?

Novell/SUSE bundles it in the community product (SUSE Linux / openSUSE) for over 10 years now, which will of course continue.

We also shipped CrossOver Office with a enterprise desktop distribution 4 years ago, but newer ones did not include.

For Enterprise products, yes there is a problem of lawsuits which might make most of the distributors afraid I guess. Also Distributors will point out that the native software they have is ready for all uses, and without a direct use for Wine it will be difficult to explain the costs.

Also up to now Wine was not really "supportable" in the way that people could call the distributor and get bugs fixed. This would have required contracts with companies like CodeWeavers and would have made the products more expensive.

8. We should ask this only because there's no better way to incite violence than to start a flamewar on licensing, but do you see any need to switch to LGPL3? Most developers seem to be pretty happy with version 2. Then again, most people seemed happy with the X11 license before we rather quickly changed our minds. Is there anything within the LGPL3 license that would particularly be a problem for Wine?

I see no need to change the license and have not thought about it further.

It was however necessary to change from X11 to LGPL to avoid more than just the one major fork we had and so not to hinder development.

9. With 1.0 out, do you see the need for any process changes? Will patches still enter the Wine tree the way they have been? Do you think anything will change after 1.0 with regards to development style?

There will be process changes, but mostly for the 1.0 stable tree I guess. I can't really predict how Alexandre will do that.

The unstable tree likely will continue to be handled as before.

10. If we could magically add all the developers in the world and have a Wine 2.0 this time next year, what would you want to be included?

See above ... .Net support, even better games support, all Win32 applications running ... :)


Releases post 1.0 Archive
Releases

Dan Kegel began an interesting conversation on the mailing list about how to do Wine releases in the future. There are a couple options, the two big ones being to do 'as before' and wait until we have a set of features that are solid and then release, or to release on a fixed schedule. There are many pros and cons of both sides as discussed:

Dan Kegel:

I just wrote up an idea related to release management for post-1.0 wine releases. It's online at https://wiki.winehq.org/TimeBasedReleases Essentially, the idea is to release in March and September, in time for the April and October releases of Ubuntu.

For instance, following this strategy, we might plan to release wine-1.2.0 in September 2008 or March 2009.

The alternative is to propose a set of criteria that wine-1.2 needs to meet, and working until they are met, which is what we did for wine-0.9 and wine-1.0 (I think; it's kind of hard to tell).

I look forward to discussing this idea... perhaps we shouldn't bother to until after 1.0 is released, but I wanted to get it out early so the discussion can begin in time for us to move on it if we want to. - Dan

Austin English question's the validity of using Ubuntu as a pivot

I don't think we should schedule our release schedule around Ubuntu's. Just because it's very popular (and possibly our most widely used target), doesn't mean we need to revolve around it. I'd say let's look at the 1.2 buglist (along with the 1.0's we can't fix), set a goal to get 1/2 of those fixed, test our 'supported' apps for regressions, and release then.

Also might consider waiting until 1.0's hit for a month or so and see what the biggest complaints are, and focus on fixing those for 1.2.

Kai Blin writes in with more interesting considerations:

I'm against September, as it means we'll go into code freeze _again_ just before Summer of Code finishes.

While I agree that bi-annual releases sound like a good thing, I'm opposed to forcing it just to make Ubuntu's 8.10 schedule with 1.2.

Also, I'm not really sure what this'll mean in terms of features and bug fixes. We certainly don't want to keep people hanging without fixes for bugs for half a year.

We also don't want to slow down development more than needed.

Now, as you state on the wiki page, a bi-weekly release schedule is good for early adopters and developers, as it's centered on "Get my new cool feature in!" rather than on "Will this break Photoshop?". But, and I see you mention that yourself, "Will this break Photoshop?" is a really hard question to answer, especially for developers who don't own photoshop.

Bi-annual releases are good for people who already have their apps working, as prior to a release we probably should make sure nothing breaks. But as fixing new bugs sometimes is a bit hit-and-miss, only being able to try for the wider public once every six months isn't too great.

So assuming we manage to get wine test failures down to 0 during this code freeze, I'm happy to make sure none of my patches breaks anything there. If I can get a similar website for the apps we really don't want to regress, I'll of course try the same for that. But before we don't have that, I don't think it's a good idea.

Cheers,
Kai


More SoC Introductions Archive
GSoC

In the last WWN we had introductions from each of the Google Summer of Code students. Some students had not yet written in with introductions; here are the remaining hello worlds!

Dylan Smith:

Hello everyone,

My name is Dylan Smith, and I will be working on implementing tables in rich edit controls as a Google Summer of Code project. Any remaining time I have will also be focused on rich edit controls for this summer.

Forgive me for taking so long to introduce myself on the developers mailing list. I ended up going straight for the code as soon as my exams finished. I just finished my last year of Software Engineering at Carleton University which is located in Ottawa, Canada. I will be returning to Carleton University for my Masters after the summer.

I am thrilled that I am getting this opportunity to work on Wine for the summer.

Happy coding to you all,
Dylan


Wine Bug Research at Aalborg University Archive
Code Bugs

Several students from Aalborg university have done some interesting research into the Wine codebase in an attempt to automatically identify potential issues. The full text of their email is very interesting and reproduced below:

Hi, we are students from Department of computer science at Aalborg university. During this semester we were working on project on static analysis using the Coccinelle tool (http://www.emn.fr/x-info/coccinelle/) and Flawfinder (http://en.wikipedia.org/wiki/Flawfinder). We decided to search for bugs in Wine source code.

Our aim was to find as many bugs in Wine source code as possible but on the other hand to find real and dangerous ones. We solved some of the Janitorial projects and beside that we searched for common bugs.

We decided to deal with 2 of Janitorial Projects: Ignored return values and Memory leaks. Beside that searched for memory allocation without NULL checking. Then we ran some more scripts searching for not unlocking memory objects after locking them and searching for untested file descriptors. We also ran two tests looking for not dangerous problems: searching for unused variables and searching for pointers comparison to 0 instead of NULL.

All the test were run on Wine 0.9.57 version.

Inhttp://www.cs.aau.dk/~tomecek/scripts.tar.gz we present the list of the most obvious bugs in 'diff' format and Coccinelle 'cocci' scripts in Semantic Patch Language (SmPL) used for bug searching.

* Ignored return variables
We found 115 function callings without checking the returned value which we considered to be possibly dangerous. In many cases we think that the behaviour could be dangerous but we need some information about the code.

In 'ignored_return_values.diff' we present some examples of code where the returned value should not be ignored but it is so.

* Unused variables
This was one of the Janitorial Projects. This issue is not dangerous but it helps to clean the code and make it more readable. All of the variables could be removed using \textit{diff} file. We found 18 matches and all of them were true positives.

Beside that we find some possible security bug with 'Flawfinder'. Here is the output:

wine-0.9.57/programs/taskmgr/perfdata.c:292: [4] (access)
ImpersonateLoggedOnUser:
If this call fails, the program could fail to drop heightened privileges. Make sure the return value is checked, and do not continue if a failure is reported.

* NULL comparison
Sometimes developers use comparison of pointers to zero instead of NULL. This is not critical bug but the \textit{gcc} compiler warns against such using.

In this case we were able to change all the zero comparison to NULL variant using Coccinelle. We found 176 matches and all of them were corrected automatically.

* Memory allocation
Using both functions for memory allocation - 'malloc' and 'HeapAlloc' - requires NULL checking of the returned value to be sure that the allocation was done correctly. We matched 598 possible bugs.

In 'memAlloc.diff' we send to you 10 examples of bugs we have found.

* Memory leaks
This searching was part of one of the Janitorial Projects. We were looking for memory allocations where the pointer to the allocated memory is lost or forgotten without freeing the memory.

We matched 13 of them as true positives.

In 'memLeaks.diff' we send to you 5 examples of most obvious problems.

* Object locking
We were searching for locking object with 'GlobalLock()' without 'GlobalUnLock()' for unlocking. If the object was locked then it has to be unlocked to prevent deadlocks when some process or thread is waiting for unlocking of this object. We have 2 true positives.

* Descriptors
In this test we were looking for unchecked descriptors returned by fopen(), fdopen(), freopen(), open(), creat() and pipe() or for wrong check of this descriptors. fopen(), fdopen() and freopen() functions return in the case of failure 0 but the rest of these functions return -1. Sometimes programmers use it in wrong way and sometimes they do not check it anyway.

We matched 3 wrong usings.

If you are interested in our work or if you want the full list of bugs we found let us know.

Regards,
Bertrand Dechoux,
Youenn Corre,
Jaroslav Tomecek


Wine Test Suite: Progress Report Archive
Test Suite

Wine's official release criteria includes a number of applications and a specific set of bugs, but theres also a far more important, behind the scenes, goal which all of the dev's are striving for: a working, reliable test suite. Winetest has been around for a long time (2002 ish) and has great coverage of much of the windows api that wine implements. The major issue is that many of the tests not only fail when running with wine, but some pass on wine and fail on windows! There has been a big push to get 100% tests passing on Wine and greatly improving the consistency on windows.

test.winehq.org has been around for a while to compile the results of running a test suite on a specific platform. Recently Alexandre Julliard with the help of several others revamped the test.winehq.org main page. Also, Jeremy Newman put in a fair amount of work to make it easy for users to run the whole test suite and have their results posted to test.winehq.org. These have all been very useful tools to the community! The test suite is nearly perfect on Wine and fixes for the tests for Windows keep coming in.


Weekly AppDB/BugZilla Status Changes Archive
AppDB / BugZilla
BugZilla Changes:

Category Total Bugs Last Issue Total Bugs This Issue Net Change
UNCONFIRMED 1957 2114 +157
NEW 1649 1718 +69
ASSIGNED 43 39 -4
REOPENED 82 83 +1
RESOLVED 816 844 +28
CLOSED 8298 8686 +388
TOTAL OPEN 3731 3954 +223
TOTAL 12845 13484 +639



AppDB Application Status Changes

*Disclaimer: These lists of changes are automatically generated by information entered into the AppDB. These results are subject to the opinions of the users submitting application reviews. The Wine community does not guarantee that even though an application may be upgraded to 'Gold' or 'Platinum' in this list, that you will have the same experience and would provide a similar rating.

Updates by App Maintainers

Application Old Status/Version New Status/Version Change
Crysis 1.x (1.1.1.5767+) Bronze (0.9.54) Garbage (1.0-rc2)
-1
Star Chamber N/A Platinum (0.9.50) Gold (1.0-rc1)
-1
LEGO Racers Demo Gold (0.9.60) Platinum (1.0-rc1)
+1
sPlan 6.0 Silver (1.0-rc1) Platinum (1.0-rc2)
+2
Lego Rock Raiders 1.0 Garbage (0.9.58) Bronze (1.0-rc1)
+1
Faststone Capture 5.3 Platinum (0.9.60) Silver (1.0-rc1)
-2
Soldat 1.x Bronze (0.9.59) Platinum (1.0-rc1)
+3
Star Trek: Birth of the Federation 1.0.2 Silver (0.9.57) Gold (0.9.61)
+1
Visma Skatt Privat 2007/2008 Bronze (0.9.59) Silver (0.9.61)
+1
The Master Genealogist 5.15 Bronze (0.9.60) Silver (1.0-rc1)
+1
Outcast german version 1.00.000 Silver (0.9) Garbage (1.0-rc1)
-2
Everlong 3.05 Silver (0.9.56) Gold (0.9.60)
+1
BreakQuest Full Game and Demo 1.2.0 Garbage (0.9.60) Gold (1.0-rc1)
+3
Road Rash 1.0 Silver (0.9.44) Gold (0.9.61)
+1
openCanvas Plus 1.1 Silver (0.9.60) Gold (0.9.61)
+1
Qtrax 0.2 Beta Silver (0.9.54) Gold (0.9.60)
+1
Safari 3.1.x Bronze (0.9.55) Garbage (0.9.61)
-1
Facewound Garry's Final Release Garbage (0.9.61) Silver (1.0-rc1)
+2
SkyMap Pro SkyMap Pro 10 Silver (0.9.56) Gold (1.0-rc1)
+1
Progecad Smart 2008 v8.0.11 Bronze (0.9.58) Gold (0.9.61)
+2
Lara Croft Tomb Raider: Legend 1.2 Gold (0.9.57) Silver (0.9.61)
-1
Planetside Aftershock Silver (0.9.54) Garbage (0.9.61)
-2
Armageddon empires 1_06a Platinum (0.9.53) Gold (0.9.59)
-1
Planescape: Torment 1.x Garbage (0.9.58) Gold (1.0-rc1)
+3
ShadowMan 1.0 Gold (0.9.57) Garbage (0.9.61)
-3
FIFA 08 1.0 Silver (0.9.54) Gold (1.0-rc1)
+1
MaSzyna eu07-160704-unoff + Garbage (0.9.61) Gold (1.0-rc1)
+3
PhoenixRC 1.03.c Bronze (0.9.58) Garbage (1.0-rc2)
-1
Bus Driver 1.0 Bronze (0.9.36) Platinum (1.0-rc1)
+3
Stranded II 1.0.0.x Garbage (0.9.54) Silver (1.0-rc1)
+2
1964 .99 Gold (0.9.52) Platinum (1.0-rc1)
+1
Neverwinter Nights 1.x Silver (1.0-rc1) Platinum (1.0-rc2)
+2
Microsoft 3D Movie Maker Retail/OEM Garbage (0.9.60) Bronze (1.0-rc1)
+1
Protel DXP Service Pack 4 Gold (0.9.59) Garbage (0.9.60)
-3
WeatherScope WeatherScope-1.6 Silver (0.9.59) Gold (1.0-rc1)
+1
Word 2003 Gold (0.9.60) Garbage (1.0-rc1)
-3
ZDaemon 1.08.* (client) Gold (0.9.28) Bronze (1.0-rc1)
-2
Overlord 1.0 Bronze (0.9.53) Garbage (1.0-rc2)
-1
Airfix: Dogfighter 1.01 Bronze (0.9.59) Garbage (0.9.61)
-1
Online Bible 1.31 Platinum (0.9.41) Gold (1.0-rc1)
-1
Battlezone II: Combat Commander 1.x Garbage (0.9.60) Gold (1.0-rc1)
+3
Assault Tech 1 BT: 2.x.x Bronze (0.9.55) Platinum (1.0-rc1)
+3
Rise of Nations Thrones and Patriots gold edition Gold (0.9.58) Silver (1.0-rc1)
-1
Star Trek: Away Team 1.0 Gold (0.9.52) Platinum (1.0-rc1)
+1
Red Faction II 1.0 Bronze (0.9.29) Platinum (0.9.61)
+3
Movie Magic Screenwriter 2000 4.x Bronze (0.9.19) Platinum (1.0-rc1)
+3
Bejeweled 2 Deluxe 1.0 Platinum (0.9.59) Gold (1.0-rc1)
-1
Project Nomads 1.0-1.2 Bronze (0.9.57) Garbage (1.0-rc1)
-1
iFinger 2.0.8.2 Bronze (0.9.49) Silver (1.0-rc2)
+1
Robot Wars: Arenas of Destruction 1.2 Platinum (0.9.54) Silver (1.0-rc1)
-2
RivChat 2.35 Bronze (0.9.60) Silver (1.0-rc1)
+1
Tom Clancy's Splinter Cell 1.2b Garbage (0.9.48) Silver (1.0-rc1)
+2
Warcraft III The Frozen Throne: 1.x Gold (0.9.61) Bronze (1.0-rc1)
-2
Unreal Tournament 3 Retail Garbage (0.9.59) Bronze (1.0-rc1)
+1
Microsoft Office 2007 Bronze (0.9.58) Garbage (0.9.61)
-1
Deus Ex: Invisible War 1.x Silver (0.9.50) Bronze (0.9.61)
-1
StarCraft Demo 1.01 Garbage (0.9.53) Silver (0.9.60)
+2
PRONOTE Client 2007 Platinum (0.9.54) Gold (1.0-rc2)
-1
Supreme Commander FA 1.x.3xxx Silver (0.9.60) Bronze (1.0-rc1)
-1
Jewel Quest 2 Garbage (0.9.52) Gold (1.0-rc1)
+3
iTunes 7.6 Bronze (0.9.60) Garbage (0.9.61)
-1
Star Wars: Jedi Knight - Dark Forces II 1.0 Silver (0.9.59) Gold (1.0-rc1)
+1
Star Wars: Jedi Knight - Jedi Academy 1.x Gold (0.9.57) Platinum (1.0-rc1)
+1
Palringo beta Gold (0.9.60) Platinum (1.0-rc2)
+1
Lineage 2 The Chaotic Throne - Hellbound Garbage (0.9.59) Silver (0.9.61)
+2
Total Change
+29

Updates by the Public

Application Old Status/Version New Status/Version Change
Gothic II Night of the Raven: 2.6 Silver (0.9.57) Platinum (1.0-rc1)
+2
Command & Conquer Gold 1.04a Platinum (0.9.59) Gold (1.0-rc1)
-1
Anarchy Online Internet Play Gold (0.9.57) Garbage (1.0-rc1)
-3
WinSCP 4.0.3 Platinum (0.9.43) Gold (0.9.61)
-1
3DMark2000 Free Version (v1.1) Platinum (0.9.55) Garbage (1.0-rc1)
-4
Chrome 1.1.3.0 Bronze (0.9.48) Silver (0.9.61)
+1
Star Trek: Bridge Commander 1.1 Gold (0.9.56) Garbage (1.0-rc2)
-3
Half-Life Opposing Force: 1.1.0.8 Gold (0.9.46) Platinum (1.0-rc1)
+1
A-Ray Scanner 2.0.2.3 Platinum (0.9.42) Garbage (0.9.58)
-4
SimCity 4 SimCity 4 Deluxe Gold (0.9.59) Bronze (1.0-rc2)
-2
WordPerfect 12 Bronze (0.9.20) Garbage (0.9.60)
-1
ChessBase Light 2007 Garbage (0.9.59) Bronze (1.0-rc1)
+1
Microsoft Office 2003 Silver (0.9.59) Garbage (1.0-rc1)
-2
Zeus: Master of Olympus 1.0.0.0 Retail Gold (0.9.48) Silver (0.9.59)
-1
Final Draft 7.1 Silver (0.9.57) Gold (1.0-rc1)
+1
Sid Meier's Railroads! 1.x Garbage (0.9.57) Gold (1.0-rc1)
+3
Microsoft Office 2002 (XP) Platinum (1.0-rc1) Garbage (1.0-rc2)
-4
Need for Speed II SE Platinum (0.9.55) Gold (1.0-rc1)
-1
AirStrike II 2.43 Platinum (0.9.18) Gold (1.0-rc1)
-1
3D Studio MAX 8.x Gold (0.9.30) Garbage (1.0-rc1)
-3
System Shock 2 2.3 Gold (0.9.53) Silver (0.9.57)
-1
Empire Earth II 1.0 Gold (0.9.53) Platinum (1.0-rc1)
+1
Sam Max 201 download Garbage (0.9.52) Platinum (1.0-rc1)
+4
Thief: Deadly Shadows 1.1 (CD) Bronze (0.9.52) Garbage (1.0-rc2)
-1
The Elder Scrolls IV: Oblivion 1.2.x Silver (1.0-rc1) Gold (1.0-rc2)
+1
EndNote X1 Silver (0.9.58) Gold (1.0-rc1)
+1
Internet Explorer 6.0 Gold (0.9.55) Silver (1.0-rc1)
-1
UFO: Aftershock 1.2 Garbage (0.9.59) Bronze (0.9.61)
+1
total video converter 3.11 Total Video Converter 3... Platinum (0.9.46) Garbage (0.9.58)
-4
Earth 2160 1.3.8 Silver (0.9.52) Gold (1.0-rc2)
+1
Independence War Deluxe Edition Disc Set Silver (0.9.46) Garbage (0.9.59)
-2
uTorrent 1.7.7 Gold (0.9.59) Platinum (1.0-rc2)
+1
Shadowgrounds 1.05 Platinum (0.9.54) Garbage (0.9.61)
-4
Galactic Civilizations Ultimate Edition Gold (0.9.52) Garbage (1.0-rc1)
-3
WordPerfect Office 12 Gold (0.9.55) Bronze (1.0-rc1)
-2
Need for Speed Underground 1.1001.0 Bronze (0.9.54) Garbage (0.9.61)
-1
The Specialists 3.0 Silver (0.9.58) Garbage (1.0-rc1)
-2
1503 A.D.: The New World 1.0 Silver (0.9.41) Garbage (1.0-rc1)
-2
Acrobat Pro 8.0 Garbage (0.9.55) Bronze (1.0-rc1)
+1
Babelgum Beta Silver (0.9.56) Platinum (0.9.59)
+2
Flexpoints german Bronze (0.9.30) Platinum (0.9.59)
+3
Buchhalter 2003 Silver (0.9.43) Garbage (0.9.60)
-2
MudBox 1.0.7 Garbage (0.9.55) Platinum (0.9.61)
+4
Pegasus Mail 4.41 Silver (0.9.54) Gold (1.0-rc1)
+1
Pirates of the burning sea Current Gold (0.9.57) Bronze (0.9.60)
-2
Sentinel Returns 1.0 Garbage (0.9.28) Bronze (1.0-rc2)
+1
The Elder Scrolls III: Morrowind 1.6.1820 (Bloodmo... Gold (0.9.58) Silver (0.9.61)
-1
Zak McKracken - Between Time and Space 1.0 Bronze (0.9.59) Silver (0.9.61)
+1
Heroes of Might and Magic 1.0 Garbage (0.9.56) Bronze (0.9.59)
+1
3DMark03 3.6.0 Gold (0.9.58) Silver (1.0-rc1)
-1
Plane Crazy 1.0 Silver (0.9.41) Bronze (0.9.58)
-1
Half-Life Blue Shift: 1.0.0.1 Platinum (0.9.46) Silver (1.0-rc1)
-2
Arx Fatalis 1.x Bronze (0.9.36) Garbage (0.9.59)
-1
SWAT 4 1.x Gold (0.9.55) Bronze (1.0-rc2)
-2
Caesar III 1.x Platinum (0.9.55) Gold (0.9.60)
-1
Inspiration 8.0a Trial Silver (0.9.26) Gold (1.0-rc1)
+1
ElsterFormular 2007/2008 Platinum (0.9.53) Gold (0.9.60)
-1
AceMoney [Lite] 3.9.4a Platinum (0.9.44) Gold (0.9.59)
-1
Pagemaker 6.52 Platinum (0.9.50) Silver (0.9.60)
-2
The Settlers II: 10th Anniversary 1.11757 GER Garbage (0.9.61) Silver (1.0-rc1)
+2
Galactic Civilizations 1.2 Bronze (0.9.21) Garbage (1.0-rc1)
-1
Monster Truck Madness 2 1.0 Garbage (0.9.59) Bronze (1.0-rc1)
+1
Star Wars: Galactic Battlegrounds Clone Campaigns:... Bronze (0.9.48) Garbage (1.0-rc1)
-1
Tomb Raider Anniversary 1.0 Gold (0.9.59) Platinum (1.0-rc1)
+1
SWAT 3: Close Quarters Battle 2.1 Garbage (0.9.52) Bronze (1.0-rc1)
+1
Creatures 2 1.00 Bronze (0.9.35) Garbage (0.9.61)
-1
CadStd Lite 3.7.0 Platinum (0.9.52) Gold (1.0-rc1)
-1
Free music zilla freemusiczilla Silver (0.9.52) Garbage (0.9.59)
-2
Blade of Darkness 1.0x Garbage (0.9.54) Gold (0.9.60)
+3
FX Trading Station 01.02.080406 Garbage (0.9.27) Silver (0.9.59)
+2
Syberia 1.0 Bronze (0.9.59) Gold (1.0-rc1)
+2
Fraps 2.x Garbage (0.9.47) Bronze (1.0-rc1)
+1
Project 2003 Garbage (0.9.54) Bronze (1.0-rc1)
+1
Armadillo Run 1.0.2 Platinum (0.9.21) Garbage (1.0-rc1)
-4
Myst III: Exile 1.x Platinum (0.9.55) Silver (1.0-rc1)
-2
Adobe Lightroom 1.0 Garbage (0.9.46) Bronze (1.0-rc1)
+1
Picture Window Pro 3.5 3.5 Gold (0.9.53) Silver (0.9.59)
-1
Sonic Heroes 1.0 Garbage (0.9.49) Gold (1.0-rc1)
+3
Painkiller Demo Gold (0.9.16) Garbage (1.0-rc1)
-3
Richard Garriott's Tabula Rasa 1.7.X Gold (0.9.61) Garbage (1.0-rc2)
-3
Age of Empires II The Conquerors Expansion: 1.0x Silver (0.9.58) Garbage (1.0-rc2)
-2
Live For Speed S2 Platinum (0.9.60) Gold (1.0-rc1)
-1
Final Fantasy 7 1.0 Bronze (0.9.44) Garbage (1.0-rc2)
-1
Plasma Pong 1.3b Silver (0.9.48) Gold (0.9.59)
+1
Acrobat Reader 8.x Bronze (0.9.60) Silver (0.9.61)
+1
SuperPI mod 1.5 XS Silver (0.9.36) Platinum (0.9.59)
+2
Victoria: An Empire Under the Sun Revolutions - 06... Platinum (0.9.45) Garbage (1.0-rc2)
-4
Q10 1.2.21 Portable Spell Garbage (0.9.52) Gold (1.0-rc1)
+3
GOM Media Player 2.1 Bronze (0.9.53) Silver (0.9.61)
+1
Project: I'm Going In 1.0 Bronze (0.9.53) Gold (0.9.61)
+2
Ragnarok Online Korean RO Client (kRO) Bronze (0.9.42) Gold (1.0-rc1)
+2
After Effects 7 Bronze (0.9.58) Garbage (1.0-rc1)
-1
EVE Online 4.10.x Premium Platinum (0.9.60) Silver (1.0-rc1)
-2
Condemned: Criminal Origins 1.0 Garbage (0.9.32) Silver (0.9.58)
+2
The Moment of Silence 1.0 Gold (0.9.54) Platinum (1.0-rc1)
+1
What Watch 3.3 build 92 Garbage (0.9.61) Gold (1.0-rc1)
+3
Cossacks: European Wars 1.15new Bronze (0.9.56) Garbage (0.9.61)
-1
The Settlers IV Gold: 2.50.1516a Garbage (0.9.59) Silver (0.9.61)
+2
Blitzkrieg 1.2 Platinum (0.9.60) Silver (1.0-rc1)
-2
Need for Speed Most Wanted 1.3 Bronze (0.9.58) Garbage (0.9.60)
-1
Railroad Tycoon II 1.05 Silver (0.9.50) Gold (1.0-rc1)
+1
Serious Sam: The Second Encounter Demo Garbage (0.9.35) Platinum (1.0-rc1)
+4
Digital Voice Editor 2.4.04 Garbage (0.9.40) Gold (0.9.61)
+3
Remote Desktop Connection Client 6.0.2600.0 Bronze (0.9.54) Garbage (0.9.58)
-1
Deus Ex Steam 1.x Gold (0.9.58) Platinum (1.0-rc1)
+1
Emperor: Rise of the Middle Kingdom 1.x Platinum (0.9.58) Garbage (1.0-rc1)
-4
MapSource 6.12.4 Bronze (0.9.46) Gold (0.9.60)
+2
IrfanView 4.x Platinum (0.9.56) Gold (0.9.58)
-1
Space Empires III 1.17 Gold (0.9.5) Platinum (1.0-rc1)
+1
The Lord of the Rings: The Fellowship of the Ring ... Gold (0.9.58) Silver (1.0-rc1)
-1
BitComet 1.00 Silver (0.9.58) Gold (0.9.59)
+1
Full Tilt Poker Latest Platinum (0.9.61) Gold (1.0-rc1)
-1
Dungeon Siege CD Release (1.0) Garbage (0.9.46) Silver (0.9.61)
+2
Delphi 7 Bronze (0.9.51) Silver (0.9.61)
+1
MYOB Accounting 17 (Australian) Gold (0.9.44) Silver (1.0-rc1)
-1
Imperial Glory v1.0 Bronze (0.9.33) Garbage (0.9.59)
-1
Crimson Skies 1.02 Garbage (0.9.51) Bronze (1.0-rc2)
+1
Star Trek: Bridge Commander Demo Gold (0.9.52) Bronze (1.0-rc1)
-2
Star Wars: Battlefront II 1.0 Garbage (0.9.52) Silver (1.0-rc2)
+2
Operation Flashpoint GOTY 1.96 Gold (0.9.58) Bronze (0.9.59)
-2
3DMark06 1.1.0 Garbage (0.9.56) Bronze (0.9.61)
+1
Tantra Online All Versions Platinum (0.9.35) Bronze (0.9.61)
-3
Neverwinter Nights Aurora Toolset 1.68 Platinum (0.9.51) Bronze (1.0-rc1)
-3
Quicken Home & Business 2006 Silver (0.9.37) Gold (0.9.59)
+1
PowerDesigner 12 Gold (0.9.32) Silver (0.9.61)
-1
Adobe Illustrator 10.0 Bronze (0.9.59) Silver (1.0-rc1)
+1
Hammer & Sickle 1.x Garbage (0.9.34) Bronze (1.0-rc2)
+1
Peggle 1.0.1 Garbage (0.9.60) Gold (1.0-rc1)
+3
StarUML 5.0 Silver (0.9.59) Gold (1.0-rc1)
+1
Guitar Pro 5.x Gold (0.9.61) Garbage (1.0-rc1)
-3
.kkrieger chapter 1 beta Bronze (0.9.61) Garbage (1.0-rc2)
-1
Legends of Norrath 1.61 Gold (0.9.56) Silver (1.0-rc1)
-1
Lord of the Rings: War of the Ring Demo Gold (0.9.42) Garbage (1.0-rc1)
-3
Inform 7: 4K41 Gold (0.9.22) Garbage (1.0-rc2)
-3
Peer Guardian 2 Beta 6B Silver (0.9.41) Garbage (1.0-rc1)
-2
LogicWorks LogicWorks 5.0.2 Bronze (0.9.35) Gold (0.9.59)
+2
TextAloud MP3 2.228 Silver (0.9.58) Platinum (0.9.59)
+2
ZwCAD 2008 Professional Gold (0.9.56) Bronze (1.0-rc1)
-2
Photoshop Elements 2.0 Platinum (0.9.33) Gold (0.9.60)
-1
mIRC 6.31 Garbage (0.9.53) Platinum (1.0-rc1)
+4
Railroad Tycoon II Platinum Gold (0.9.58) Silver (1.0-rc2)
-1
The Witcher 1.0 Bronze (0.9.57) Gold (1.0-rc2)
+2
rFactor v1255F Garbage (0.9.58) Bronze (0.9.61)
+1
SWAT 4 demo Gold (0.9.37) Bronze (0.9.59)
-2
Anachronox 1.02, Build 45 Gold (0.9.36) Platinum (1.0-rc1)
+1
Painkiller 1.00 Platinum (0.9.57) Bronze (1.0-rc1)
-3
Warhammer 40,000: Dawn of War 1.x Garbage (0.9.58) Silver (0.9.60)
+2
Outcast Demo 1 Garbage (1.0-rc1) Gold (1.0-rc2)
+3
Avernum 5 1.0 Platinum (0.9.56) Bronze (0.9.59)
-3
Command & Conquer 3: Tiberium Wars 1.x Gold (1.0-rc1) Silver (1.0-rc2)
-1
Evil Islands: Curse of the Lost Soul 1.0 Gold (0.9.57) Bronze (1.0-rc2)
-2
Rise of Nations 1.0.3 Bronze (0.9.58) Garbage (1.0-rc1)
-1
Command & Conquer 3: Tiberium Wars Kane's Wrath: 1... Silver (0.9.58) Gold (0.9.61)
+1
Lotus Notes R5 Gold (0.9.28) Silver (1.0-rc1)
-1
Blockland Retail (1.02) Platinum (0.9.54) Garbage (0.9.60)
-4
TeamViewer 3.0 Garbage (0.9.53) Platinum (0.9.60)
+4
Chalk Final 1.0 Gold (0.9.42) Platinum (1.0-rc1)
+1
EndNote 7.0 Garbage (0.9.56) Gold (0.9.58)
+3
Daz|Studio DAZStudio 2.1 Gold (0.9.61) Silver (1.0-rc1)
-1
Darwinia Demo Garbage (0.9.31) Silver (1.0-rc1)
+2
Pagemaker 7.0 Silver (0.9.54) Platinum (0.9.61)
+2
OpenGL Fur Rendering Benchmark 1.1.0 - September 2... Platinum (0.9.51) Gold (1.0-rc1)
-1
Live 7.0.10 Garbage (0.9.49) Bronze (0.9.61)
+1
Ultima Online Age Of Shadow Platinum (0.9.52) Bronze (0.9.60)
-3
Silent Hill 2 1.0 Platinum (0.9.56) Gold (1.0-rc1)
-1
Worms 3D 1.0x3 Silver (0.9.56) Gold (1.0-rc1)
+1
Psychonauts 1.x Garbage (0.9.58) Gold (1.0-rc1)
+3
Ragnarok Online Private Server Clients Gold (0.9.61) Silver (1.0-rc1)
-1
DVDFab Decrypter 4.1.2.0 Gold (0.9.57) Platinum (0.9.59)
+1
Baldur's Gate II Throne of Bhaal Platinum (0.9.59) Gold (1.0-rc2)
-1
Carrara Studio Carrara 6 Garbage (0.9.59) Bronze (0.9.60)
+1
Polar WebLink 2.4.0 Gold (0.9.41) Garbage (1.0-rc1)
-3
Ragnarok Online European (euRO) Client Gold (0.9.56) Silver (0.9.61)
-1
Z Z95 Garbage (0.9.23) Silver (0.9.61)
+2
Compumap Portable 4.0.9.2 Gold (0.9.58) Silver (1.0-rc1)
-1
Citavi 2.4.1 Silver (0.9.59) Garbage (1.0-rc1)
-2
Bryce 5.5 Garbage (0.9.57) Platinum (0.9.61)
+4
Hurrican 1.0.0.4 Garbage (0.9.57) Platinum (1.0-rc2)
+4
Time & Chaos 7 Bronze (0.9.58) Silver (0.9.60)
+1
Unreal II: The Awakening 1000-1403 Bronze (0.9.58) Garbage (1.0-rc1)
-1
LEGO Star Wars II: The Original Trilogy 1.01 Silver (0.9.55) Bronze (1.0-rc1)
-1
Moto Racer 2 1.0 Platinum (0.9.58) Garbage (0.9.61)
-4
World in Conflict 1.0 - 1.007 Gold (0.9.56) Garbage (1.0-rc1)
-3
Europa Universalis II 1.08 Platinum (0.9.57) Gold (0.9.59)
-1
Final Fantasy XI Online Official Benchmark 3 Versi... Platinum (0.9.48) Garbage (1.0-rc1)
-4
UEFA Euro 2008 UEFA Euro 2008 Demo Garbage (0.9.60) Silver (1.0-rc2)
+2
Kaspersky Anti-Virus 7.0.0.125 Silver (0.9.54) Garbage (1.0-rc1)
-2
Half-Life 2 Episode One: Retail Gold (0.9.59) Platinum (1.0-rc1)
+1
Baldur's Gate 1.1.4315 Gold (0.9.57) Platinum (0.9.58)
+1
Cartes du Ciel 2.76 Garbage (0.9.30) Platinum (1.0-rc1)
+4
Word 2000 Gold (0.9.33) Bronze (1.0-rc1)
-2
Sun Java JRE 1.6.x Silver (0.9.55) Gold (1.0-rc2)
+1
Fahrenheit 1.1 Gold (0.9.54) Silver (1.0-rc1)
-1
RPG Maker VX: 102 Platinum (0.9.61) Gold (1.0-rc1)
-1
Hitman 2: Silent Assassin 1.x Gold (0.9.53) Bronze (1.0-rc1)
-2
Mids' Hero Designer 1.3 Garbage (1.0-rc1) Silver (1.0-rc2)
+2
Jack Keane 1.0.0 Garbage (0.9.61) Gold (1.0-rc1)
+3
QIP QIP Infium Garbage (0.9.47) Gold (1.0-rc1)
+3
EditPlus 2.X Silver (0.9.58) Gold (1.0-rc1)
+1
Myth: The Fallen Lords 1.5 Garbage (0.9.42) Platinum (1.0-rc1)
+4
Aquaria Demo Platinum (0.9.50) Garbage (1.0-rc1)
-4
The 4th Coming 1.61 Garbage (0.9.58) Bronze (1.0-rc1)
+1
Empire Earth 1.0-2.0 Gold (0.9.60) Bronze (0.9.61)
-2
Re-Volt 1.x Platinum (0.9.54) Garbage (0.9.58)
-4
Europa Universalis III Demo Garbage (0.9.29) Bronze (1.0-rc1)
+1
XIII 1.3 Platinum (0.9.59) Bronze (1.0-rc1)
-3
Mafia 1.x Platinum (0.9.61) Gold (1.0-rc1)
-1
winimage 8.00 Gold (0.9.27) Platinum (0.9.59)
+1
Flash 8 Bronze (0.9.58) Platinum (1.0-rc1)
+3
Warhammer 40,000: Dawn of War SoulStorm Gold (0.9.58) Silver (0.9.60)
-1
iDailyDiary 3.41 Free Platinum (0.9.44) Gold (1.0-rc1)
-1
Adiboud'chou a la campagne 2000 Garbage (0.9.49) Platinum (1.0-rc2)
+4
Star Wars: Battlefront 1.2 Gold (0.9.37) Garbage (0.9.61)
-3
Stronghold Legends Demo Garbage (0.9.38) Gold (0.9.60)
+3
Watchtower Library 2007 Gold (1.0-rc1) Platinum (1.0-rc2)
+1
Excel 2003 Bronze (0.9.54) Silver (0.9.59)
+1
Audiograbber 1.83 Gold (0.9.46) Platinum (0.9.61)
+1
Virtual Infrastructure Client 2.5 Garbage (0.9.59) Bronze (1.0-rc1)
+1
Widget Workshop: The Mad Scientist's Laboratory 1.... Silver (0.9.33) Garbage (0.9.59)
-2
BYOND 4.x Bronze (0.9.59) Garbage (0.9.60)
-1
M3 Perfect 35e Silver (0.9.51) Bronze (1.0-rc1)
-1
SPSS 15 Bronze (0.9.58) Garbage (0.9.61)
-1
Half-Life 1.1.0.8 Gold (0.9.58) Platinum (1.0-rc2)
+1
Fireworks CS3 Bronze (0.9.54) Silver (1.0-rc1)
+1
Evil Islands: Curse of the Lost Soul 1.06 russian Gold (0.9.57) Silver (1.0-rc2)
-1
Access 2003 Garbage (0.9.60) Bronze (1.0-rc1)
+1
Alchemy 1.6 Gold (0.9.46) Platinum (1.0-rc1)
+1
Ultima IX: Ascension 1.18f Silver (0.9.42) Bronze (1.0-rc1)
-1
Stronghold: Crusader 1.x Gold (0.9.61) Bronze (1.0-rc1)
-2
Delta Force: Black Hawk Down 1.5.05 Silver (0.9.54) Garbage (1.0-rc1)
-2
Age of Empires II The Age of Kings: 2.x Silver (0.9.60) Garbage (1.0-rc1)
-2
Dark Age Of Camelot Labyrinth of the Minotaur Inte... Bronze (0.9.54) Gold (0.9.61)
+2
Command & Conquer: Red Alert 2 Yuri's Revenge: 1.0... Gold (0.9.58) Platinum (0.9.59)
+1
Halo: Combat Evolved Trial Silver (0.9.30) Garbage (0.9.60)
-2
Assassin's Creed 1.0 Bronze (0.9.59) Garbage (1.0-rc1)
-1
Age of Empires 1.0 Bronze (0.9.55) Silver (0.9.60)
+1
RPG Toolkit 2.20 Silver (0.9.17) Bronze (1.0-rc1)
-1
EverQuest 2 Gold (1.0-rc1) Silver (1.0-rc2)
-1
Celtic Kings: Rage of War 1.10 Garbage (0.9.29) Silver (0.9.61)
+2
Macromedia Studio 8.0 Platinum (0.9.48) Garbage (1.0-rc1)
-4
Chessmaster 10th Edition 1.x Garbage (0.9.46) Silver (1.0-rc1)
+2
Zuma Deluxe 1.0 Gold (0.9.57) Platinum (0.9.61)
+1
Ventrilo Client 3.0.x Silver (0.9.59) Gold (0.9.61)
+1
The Game of Life 1.0.0.0 Gold (0.9.45) Platinum (1.0-rc1)
+1
Gothic II 1.30 Bronze (0.9.52) Gold (0.9.59)
+2
EchoLink 2.0.908 Gold (0.9.54) Silver (0.9.59)
-1
Hamana 1.48(2006/06/19) Silver (0.9.37) Gold (1.0-rc2)
+1
Lingvo 12.0 Silver (0.9.61) Garbage (1.0-rc1)
-2
S2: Silent Storm 1.2 Bronze (0.9.27) Gold (0.9.59)
+2
Medved QuoteTracker 3.8.9.a Bronze (0.9.59) Silver (1.0-rc1)
+1
Diablo 1.0x Silver (0.9.56) Bronze (1.0-rc1)
-1
Sins of a Solar Empire 1.0 Silver (0.9.58) Gold (1.0-rc2)
+1
Rise & Fall: Civilizations at War 1.0 Garbage (0.9.17) Silver (1.0-rc1)
+2
Half-Life 1.1.1.0 Platinum (0.9.59) Gold (1.0-rc1)
-1
Arcanum 1.074 Silver (0.9.52) Garbage (0.9.59)
-2
GoonZu Online Frequently Updated Garbage (0.9.44) Bronze (1.0-rc1)
+1
Battle Realms 1.50q Gold (0.9.56) Platinum (0.9.61)
+1
Command & Conquer: Red Alert Demo Silver (0.9.47) Gold (1.0-rc1)
+1
Reference Manager 11 Garbage (1.0-rc1) Gold (1.0-rc2)
+3
Max Payne 2: The Fall of Max Payne 1.x Gold (0.9.59) Platinum (1.0-rc2)
+1
XMPlay 3.4 Bronze (0.9.54) Garbage (0.9.61)
-1
Age of Empires Age of empires Gold edition Silver (0.9.58) Garbage (1.0-rc1)
-2
3DMark05 Build 1.3.0 Basic edition Bronze (0.9.58) Garbage (1.0-rc1)
-1
Vue 6 Infinite PLE Garbage (0.9.44) Platinum (0.9.59)
+4
powerISO 3.3 Garbage (0.9.21) Platinum (0.9.60)
+4
QIP INFIUM 9000 Garbage (0.9.49) Gold (1.0-rc1)
+3
Lumines steam Garbage (0.9.59) Bronze (0.9.61)
+1
Darkstone 1.0 Silver (0.9.58) Garbage (1.0-rc1)
-2
Grand Theft Auto: San Andreas 1.00 Bronze (0.9.58) Silver (1.0-rc1)
+1
SimCity 2000 1.0 Bronze (0.9.59) Garbage (1.0-rc1)
-1
Majesty-The Fantasy Kingdom Sim 1.0 Silver (0.9.53) Garbage (1.0-rc1)
-2
Omikron: The Nomad Soul 1.0 Bronze (0.9.37) Silver (0.9.60)
+1
Uplink: Hacker Elite 1.x Gold (0.9.56) Platinum (1.0-rc1)
+1
HLSW 1.x Garbage (0.9.60) Platinum (0.9.61)
+4
.NET Framework 1.1 Garbage (0.9.57) Bronze (0.9.59)
+1
Dungeon Keeper 2 1.x Bronze (0.9.58) Garbage (1.0-rc1)
-1
The Operative: No One Lives Forever 1.x Gold (0.9.46) Silver (1.0-rc1)
-1
The Elder Scrolls IV: Oblivion 1.1.511 Silver (0.9.58) Gold (0.9.60)
+1
CorelDRAW X3 (13) Garbage (0.9.58) Gold (0.9.59)
+3
Grand Theft Auto 1.0 Gold (0.9.57) Platinum (1.0-rc1)
+1
Eudora 7.1 Platinum (0.9.55) Silver (1.0-rc2)
-2
Bejeweled 1.87 Gold (0.9.38) Platinum (0.9.59)
+1
Re-Volt 1.0 on CD-ROM Garbage (0.9.42) Bronze (1.0-rc2)
+1
PicLens 1.6.2 Garbage (0.9.58) Gold (1.0-rc1)
+3
FlatOut 2 1.0 Bronze (0.9.57) Silver (0.9.59)
+1
WISO Sparbuch 2008 Garbage (0.9.58) Bronze (0.9.60)
+1
Poser 7.0 Gold (0.9.55) Bronze (0.9.61)
-2
Rosetta Stone V3 Gold (0.9.60) Platinum (1.0-rc1)
+1
Myth III: The Wolf Age 1.0 Gold (0.9.35) Platinum (0.9.59)
+1
Photoshop CS2 Gold (0.9.60) Platinum (1.0-rc1)
+1
BloodRayne 1.0 Silver (0.9.48) Gold (0.9.60)
+1
Game Maker 6.1 Gold (0.9.45) Silver (1.0-rc1)
-1
Pirates of the Caribbean 1.0 Garbage (0.9.58) Platinum (1.0-rc2)
+4
Vampire: The Masquerade - Bloodlines 1.x Silver (0.9.54) Gold (1.0-rc1)
+1
DEFCON 1.42 Garbage (0.9.46) Gold (0.9.59)
+3
Beyond Good & Evil 1.0.1 Bronze (0.9.46) Silver (0.9.61)
+1
FineReader 8.0 Professional Garbage (0.9.47) Silver (0.9.60)
+2
Vantage Master Online V2 1.0 Platinum (0.9.52) Gold (0.9.61)
-1
Guitar Hero III 1.0 Garbage (0.9.58) Silver (0.9.61)
+2
Lock On: Modern Air Combat 1.0 Silver (0.9.59) Bronze (1.0-rc1)
-1
X-Wing Alliance 2.X Silver (0.9.59) Bronze (1.0-rc1)
-1
Sniper Elite 1.0 Garbage (0.9.58) Gold (1.0-rc1)
+3
Age of Wonders II: The Wizard's Throne Demo Versio... Silver (0.9.50) Garbage (0.9.61)
-2
Visio 2003 Silver (0.9.59) Garbage (0.9.61)
-2
Fable: The Lost Chapters 1.0 Bronze (0.9.60) Garbage (0.9.61)
-1
Cute Knight Cute Knight Deluxe Garbage (0.9.57) Bronze (1.0-rc1)
+1
Flash MX 2004 Garbage (0.9.61) Platinum (1.0-rc1)
+4
Starsiege: Tribes 1.x Gold (0.9.56) Platinum (0.9.61)
+1
The Guild 2 1.x Gold (0.9.52) Garbage (0.9.59)
-3
Second Life All Versions Silver (0.9.57) Bronze (0.9.59)
-1
Half-Life 2 Retail (32-bit) Platinum (0.9.61) Garbage (1.0-rc1)
-4
PopTray 3.2 Bronze (1.0-rc1) Platinum (1.0-rc2)
+3
RipIt4Me 1.7.x Platinum (0.9.53) Bronze (1.0-rc2)
-3
memory-map 5.0.0 OS Platinum (0.9.53) Gold (1.0-rc1)
-1
Dark Messiah of Might and Magic 1.02 Bronze (0.9.55) Garbage (0.9.60)
-1
Rosetta Stone 2.08.1A Gold (0.9.50) Platinum (0.9.59)
+1
Beyond Compare 2.5.2 Platinum (0.9.51) Silver (0.9.59)
-2
Deus Ex 1.x Platinum (1.0-rc1) Bronze (1.0-rc2)
-3
AutoCAD 2002 Bronze (0.9.43) Silver (0.9.59)
+1
Liberty Basic 4.03 Silver (0.9.57) Gold (1.0-rc2)
+1
Diner Dash Hometown Hero Gourmet Version Garbage (0.9.57) Silver (1.0-rc1)
+2
MechWarrior 3 1.2 Garbage (0.9.59) Bronze (0.9.61)
+1
Amazon Quest Amazon Quest Platinum (0.9.61) Gold (1.0-rc1)
-1
Railroad Tycoon 3 CD Garbage (0.9.59) Gold (1.0-rc1)
+3
Total Change
-1

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