WineHQ
Alexandre Julliard says...

Wine Announcement

The Wine development release 1.3.23 is now available.

What's new in this release (see below for details):
  - Support for stubless COM proxies on x86-64.
  - Builtin dxdiag now outputs real information.
  - Monochrome bitmap format in the DIB engine.
  - Beginnings of a true shell Explorer builtin.
  - A number of new D3DX9 functions.
  - More support for Indic text shaping.
  - Various bug fixes.

The source is available from the following locations:

  http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.3.23.tar.bz2
  http://prdownloads.sourceforge.net/wine/wine-1.3.23.tar.bz2

Binary packages for various distributions will be available from:

  http://www.winehq.org/download

You will find documentation on http://www.winehq.org/documentation

You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.

----------------------------------------------------------------

Bugs fixed in 1.3.23:

   6719  Office 2000/2003 - installer ignore selected functions
   7078  Installation of Army Men 2 crashes
  10884  pkzip 2.5 gets confused when waiting for console input
  11057  Blood 2: The Chosen (v.2.1) - all textures corrupted
  11486  Anarchy Online does not patch
  15674  Sacred 2 - Fallen Angel fails to start
  15729  No videos ,UI in Command and Conquer 3:Tiberium Wars v1.09
  15851  Far Cry 2 does not pass the SecuROM test (SecuROM 7.x and SecuROM PA)
  16010  IBP Internet Business Promoter startup fails with OLE error 80070057
  17260  Wined3d doesn't support setting V-Sync
  17535  Visio 2007 Service Pack 1 installer fails
  18107  Google SketchUp crashes after choosing a template
  18455  Winscp/Notepad++: path selection control not automatically selected
  18927  Need For Speed: Undercover fails to install (msiexec crash)
  19417  Hitman Blood Money page faults when OffscreenRenderingMode=fbo
  19491  WSASend() fails when lpNumberOfBytesSent is NULL
  19762  RollerCoaster Tycoon: Rename dialog for attractions not shown (but usable).
  20327  Supreme Commander shows black screen
  21197  Black dots are seen on some 3D models in GTAIV
  21828  Mercenaries 2: World in Flames fails to start
  22032  Steam in-game overlay does not work outside winedbg
  23207  Mount&Blade: Warband Demo v1.123 crashes quickly in user32.GetSysColor (needs DECLSPEC_HOTPATCH entry for hooking code)
  23361  Runaway - A Twist Of Fate: Game freezes at loading
  23736  Kingdom Heroes crashes due to missing msvcp80.dll.?find_last_of@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIPBDI@Z
  23833  Black Buccaneer: media not detected (SecuROM 7.x)
  24157  Tera Copy crashes on startup - kernel32.DebugBreak() taints frame pointer (Obsidium v1.x Software Protection System)
  24350  Lord of the Rings Online Hardware Pixel shader enabled exits the game on startup.
  24560  World of Goo demo needs msvcp80.dll.??$?8DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@PBD@Z (purist)
  24837  Dragon Age - Origins requires msvcp80.dll.?append@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@ABV12@@Z
  24927  Fallout 3 needs msvcp80.dll.??4?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAEAAV01@ABV01@@Z
  25244  The Witcher needs msvcp80.dll.?infinity@?$numeric_limits@M@std@@SAMXZ
  25477  Word 2010 crashes on start with builtin usp10.dll
  25586  MS Office 2010 Pro Trial: Word, Excel, and Powerpoint crash trying to print
  25671  Locking problem under Bioshock (Unreal Engine) leads to game freeze
  25821  Anarchy only renders if something else needs rendering at that position
  26319  [Counter Strike: Source] crashes at startup
  26793  America's Army 3 crashes due to missing msvcp80.dll.?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ (purist)
  26799  Zoo Empire: mouse clicks don't register
  26952  Taxman Spezial 2011 installer fails (netapi32.NetGetJoinInformation() should behave like a stub using ERROR_CALL_NOT_IMPLEMENTED retval)
  26997  Blinking mouse cursor in center of screen in Fallout: New Vegas
  27065  Prince of Persia: Warrior Within needs msvcp71.dll.??$?8DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z
  27067  Drake of the 99 Dragons needs msvcp60.dll.?_Tidy@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAEX_N@Z
  27068  Code of Honor: The French Foreign Legion needs msvcp60.dll.??0_Lockit@std@@QAE@XZ
  27142  Gangsters 2 Demo (German): mouse is unusable in main menu since wine 1.3.19
  27156  Bioshock demo: mouse jumps around menu
  27266  dinput keyboard no longer works in winedbg
  27311  Frozen Synapse crashes when launching in-game IRC client
  27350  Eve Online UI elements not drawn
  27363  Frhed encode/decode needs msvcp80.dll.?find_first_of@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIDI@Z
  27405  WinAudit v2.27 needs netapi32.dll DsGetSiteNameA() stub
  27406  Red Faction deadlock on start
  27425  usb-over-network-client.msi can not start
  27450  c2man.pl: Recent commit leads to FTBFS
  27460  Buzz tracker crashes
  27465  wine iexplore.exe crashes when opening http://forums.winehq.org/
  27475  Windows Sysinternals "Process Explorer" needs winsta.dll.WinStationGetProcessSid stub
  27481  Adobe Application Manager 2.0 fails to install (wuapi IUpdateInstaller vtable incomplete)
  27486  Quicken 98 Basic stopped working
  27508  Text rendering regression for World of Tanks
  27511  Plants vs. Zombies (Steam) crashes on launch
  27516  Star Wolves renders garbage in the menu
  27531  Magic - DotP 2012 crash in gameoverlayrenderer
  27535  EA Tree 1.0 build 6 needs msvcp80.dll.??$?9DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@PBD@Z
  27550  SafeDisc 4.x: first opcode byte of kernel32.DebugBreak() API entry must not be "int 3" (0xCC) (Rainbow Six: Vegas 2 fails on startup)
  27583  PowerPC/Sparc builds broken in dlls/d3dx9_36/tests/mesh.c

----------------------------------------------------------------

Changes since 1.3.22:

Adam Martinson (4):
      msxml3: Create CLSID_XMLHTTP when requested.
      msxml3: SysAllocString*() automatically allocates a terminating NULL.
      msxml3: Fix a couple incorrect uses of VariantChangeType().
      msxml3: Add support for VT_BSTR|VT_BYREF in domdoc_save().

Akihiro Sagawa (1):
      po: Update Japanese translation.

Alexandre Goujon (1):
      winenas.drv: Avoid a warning in a trace on x86_64.

Alexandre Julliard (48):
      urlmon: Fix some pointer cast warnings.
      makefiles: Add a more generic handling of makefile generation flags.
      makefiles: Use generic flags to specify which directories need a make install.
      makefiles: Use the generic install flags for the tools directories.
      makefiles: Use the generic install flags for the static libraries.
      kernel32: Fix some 64-bit issues in GlobalSize().
      rpcrt4: Fix handling of complex types of return values on the server side.
      rpcrt4: Fix handling of complex types of return values on the client side.
      rpcrt4: Also check base types for null ref pointers.
      widl: Default to the cdecl calling convention in client/server functions.
      widl: Use the context handle description instead of the pointer for arguments that are pointer to handles.
      widl: Output the list of rundown routines in server files.
      widl: Use the local function as proxy entry for callas interpreted functions.
      widl: Include the parent interfaces in the proc format string offsets for proxies.
      widl: Use delegation when inheriting from a local interface.
      widl: Include the parent interfaces in the proxy thunk table too.
      widl: If possible, use the interface name as prefix for the expr eval functions.
      widl: Allow unsized in,out string parameters.
      widl: Make output unique pointers into object pointers in object interfaces.
      widl: Also check array pointers for null ref pointers.
      widl: Move the pointer check functionality to typegen.c.
      urlmon: Remove unneded stubs for IWindowForBindingUI.
      rpcrt4: Preserve the previous MaxCount value when computing variance through a callback.
      rpcrt4: Add a wrapper for NdrClientCall2 to isolate calling convention differences.
      rpcrt4: Add an assembly wrapper to implement the NdrClientCall2 calling convention on x86_64.
      rpcrt4: Implement calling server functions on x86_64.
      rpcrt4: Make more of the stubless proxy setup code platform-independent.
      rpcrt4: Reimplement the stubless proxy entry point entirely in assembly.
      rpcrt4: Implement stubless proxy entry thunks for x86_64.
      ntdll: Fetch the windows directory from the shared user data.
      kernel32: Implement DebugBreak directly in assembly.
      rpcrt4: Add support for float parameters in client calls on x86_64.
      rpcrt4: Add a wrapper for NdrAsyncClientCall too.
      server: Allow creating a process without any parent or startup info.
      kernel32: Create an orphaned process in exec_process so that all initialization is done anew in the child process.
      server: Only avoid running low-level hooks in processes currently suspended by a debugger.
      server: Don't queue low-level hooks to a hung queue.
      rpcrt4: Add support for 64-bit conformance values.
      widl: Use NdrPointerFree instead of freeing by hand where possible.
      rpcrt4: Make sure we don't try to free a pointer twice.
      winex11: Try harder to ignore broken raw motions events caused by pointer warping.
      kernel32: Avoid using a breakpoint instruction in DebugBreak().
      winex11: Don't enable XInput for devices reporting absolute coordinates.
      server: Allow setting a zero-size clip rectangle.
      user32: Don't truncate bitmap ids in InsertMenu.
      user32: Always pass 0 as item id for WM_MEASUREITEM in menus.
      libwine: Avoid a potential loop in reserve_area.
      d3dx9: Update the spec files.

Alistair Leslie-Hughes (1):
      xmllite: Added interface IXmlWriter.

Andrew Eikum (8):
      mmdevapi: Sessions should be unique per-device.
      winecoreaudio.drv: Initialize audio description flags.
      msacm32: Also load ACM drivers from key values.
      winecoreaudio: Set AudioQueue volume, not AudioDevice volume.
      mmdevapi: Don't crash if a driver fails to load.
      mmdevapi: Fix refcounts in IAudioClient::GetService.
      winealsa.drv: Be less choosey about sample rates.
      mmdevapi: Implement ISimpleAudioVolume::{Set, Get}Mute.

Andrew Nguyen (15):
      dxdiag: Improve the command-line parsing.
      dxdiag: Introduce the file output infrastructure.
      dxdiag: Display a usage message box when unknown options are requested.
      dxdiag: Introduce the information collection infrastructure.
      dxdiagn: Stub out some properties for dxdiag.exe.
      dxdiag: Add code to collect information from the DxDiag_SystemInfo container.
      dxdiag: Add code for plain-text information output.
      dxdiag: Add code for XML information output.
      dxdiagn: Unconditionally initialize the passed variant in IDxDiagContainer::GetProp.
      dxdiagn/tests: Add tests for some DxDiag_DisplayDevices subcontainer properties.
      dxdiagn: Start using Direct3D to obtain better reported adapter information for DxDiag_DisplayDevices.
      dxdiagn: Extract the fallback display information code to a separate function.
      dxdiagn: Remove the Direct3D usage in the fallback display information code.
      dxdiagn: Add additional adapter identifier properties for DxDiag_DisplayDevices subcontainers.
      dxdiag: Avoid C99 list initialization constructs.

André Hentschel (10):
      ws2_32/tests: Don't read return value when we don't test for it.
      c2man: Initialise current comment info.
      kernel32: Initialise dwProcessorType.
      ntdll: Parse ARM CPU level.
      kernel32: Set dwProcessorType on ARM.
      imm32: Use the same code for ImmIsUIMessageW as in the ascii function.
      winebuild: get_asm_ptr_keyword is not needed for ARM.
      winebuild: Simplify the ARM part of output_import_thunk.
      ntdll: Improved implementation of the segv handler on ARM.
      ws2_32: Handle null pointer for linger values.

Aric Stewart (26):
      usp10: Correct an endless loop in Chaining Contextual Substitution if it is a dead rule.
      usp10: Return the set of Indic syllables after reorder.
      usp10: Do not require a separate call to find Indic base consonant.
      usp10: Ignore ralf as well as pre, post and below base consonants when finding base.
      usp10: Shape Indic syllables basic forms per syllable.
      usp10: Apply 'rkrf' to the Indic syllable.
      usp10: Apply 'half' only to the pre-base consonants in Indic syllables.
      usp10: Apply 'rphf' only to the reph forms in Indic syllables.
      usp10: Apply 'blwf' only to the below-base consonants in Indic syllables.
      usp10: Apply 'pref' only to the pre-base consonants in Indic syllables.
      usp10: Apply 'pstf' to the Indic syllable.
      usp10: Apply 'vatu' to the Indic syllable.
      usp10: Apply 'cjct' to the Indic syllable.
      usp10: Condense duplicate Indic feature sets.
      usp10: Correct an error with the Telugu lexical function.
      usp10: More corrections to the Telugu lexical function.
      usp10: Refine post-matra Ralf reordering to be post below form consonants as well.
      usp10: Enable a second reorder step after basic shaping.
      usp10: Do matra second reorderings for Tamil and Malayalam to prevent blocking consonant ligatures.
      usp10: Pre-base consonants need to be reordered like pre-base matras for scripts that have them.
      po: Add a number of missing '\n' characters in translations.
      usp10: Correct Post Base glyph index shifting.
      usp10: Correct ralf glyph offset calculation in PostBase.
      usp10: Update Indic framework to handle non-modern fonts.
      usp10: Non modern Indic fonts want blwf applied pre and post base.
      usp10: Correct Pre Base glyph index shifting.

Aurimas Fišeras (4):
      po: Update Lithuanian translation.
      po: Update Lithuanian translation.
      shell32: Update Lithuanian translation.
      cmdlgtst: Update Lithuanian translation.

Austin English (4):
      shdocvw: Add a stub for RunInstallUninstallStubs2.
      configure: Remove some unused but set variables (LLVM/Clang).
      winsta: Add a stub for WinStationGetProcessSid.
      netapi32: Add a stub for DsGetSiteNameA.

Charles Welton (2):
      d3dx9: Implemented GetDevice method.
      d3dx9/tests: Add tests for ID3DXLine_GetDevice and release methods.

Damjan Jovanovic (5):
      include: Add RPC_PROTSEQ_VECTOR.
      rpcrt4: Add stubs for RpcNetworkInqProtseqs.
      include: Fix an RPC_PROTSEQ_VECTORW typo.
      rpcrt4: Implement RpcProtseqVectorFree.
      msvcrt: The time passed to utime functions can be NULL.

David Hedberg (2):
      kernel32: GlobalSize() should also work with GMEM_MOVEABLE data pointers received from GlobalLock().
      rsaenh: Don't fail on signature verification if the signed hash lacks the OID.

Dylan Smith (7):
      d3dx9: Add stubs for D3DXCreateSkinInfo functions.
      d3dx9: Implement D3DXCreateSkinInfo functions.
      d3dx9: Implement ID3DXSkinInfo bone influence getting and setting.
      d3dx9: Implement ID3DXSkinInfo::GetBoneName and SetBoneName.
      d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix.
      d3dx9/tests: Added tests for D3DXCreateSkinInfo.
      d3dx9/tests: Avoid using FP_NAN for portability.

Francois Gouget (16):
      oleaut32: Fix a typo in a documentation comment.
      ddraw: Make unsafe_impl_from_IDirectDrawSurface{2,3}() static.
      d3dxof: Make read_bytes() static.
      d3dx9_36/tests: Add a '\n' to a trace() call.
      comdlg32: Add a trailing '\n' to a TRACE() call.
      shdoclc: One of the 'Add to Favorites' menu was missing an ellipsis.
      shdoclc: Don't duplicate menu separators.
      cryptui: Remove the ellipsis from the View button in the certificate management dialog.
      comdlg32: Use macros for the resource IDs instead of numeric literals.
      Standardize the OK buttons.
      msvfw32: Fix ellipsis usage in the menu and button labels.
      cmdlgtst: Fix ellipsis usage in the menu and button labels.
      shell32: Fix ellipsis usage in the menu and button labels.
      explorer: Make explorer_wnd_proc() static.
      shell32: Remove the ellipsis on the 'Wine license' button.
      po: Add a number of missing '\n' characters in the Slovenian translation.

Frédéric Delanoy (5):
      cmd/tests: Get rid of obsolete @todo_space@ construct.
      po: Update French translation.
      cmdlgtst: Update French translation.
      shell32: Update French translation.
      po: Update French translation.

Gerald Pfeifer (1):
      d3dx9_36: Fix the return value in error cases in d3dx9_parse_resource.

Hans Leidekker (8):
      ws2_32: Accept NULL lpNumberOfBytesSent for overlapped calls to WSASend/To.
      msi: Pass the full custom action command to CreateProcess.
      wuapi: Add missing method stubs for IUpdateInstaller and IUpdateSearcher.
      msi: Don't update the progress bar in schedule_install_files.
      msi: Don't subscribe more than once to the same control event.
      msi: Add support for running the progress bar backwards.
      msi: Make sure reported progress adds up to projected progress.
      msi: Count progress in units of 512 bytes.

Henri Verbeet (40):
      wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data().
      wined3d: Check for a valid source rectangle and destination in wined3d_device_update_surface().
      wined3d: Check the source rectangle is a multiple of the format block size in wined3d_device_update_surface().
      wined3d: Don't clear the alloc flags in wined3d_surface_set_format().
      wined3d: Fix source rectangle validation in wined3d_device_update_surface().
      d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
      wined3d: Require ARB_shader_texture_lod for SM3.
      wined3d: Only invert viewport y for onscreen destinations in surface_depth_blt().
      wined3d: Check the correct debug class in checkGLcall.
      wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().
      wined3d: Only load the surface for partial updates in wined3d_device_update_surface().
      d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
      d3d9: Implement IDirect3DIndexBuffer9 private data handling on top of wined3d_resource.
      d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource.
      d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource.
      d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource.
      d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource.
      d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource.
      d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource.
      d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource.
      d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
      wined3d: Initialize format block info with sane values for uncompressed formats.
      wined3d: Only bother checking block alignment for compressed surfaces in wined3d_device_update_surface().
      wined3d: Validate STATE_BASEVERTEXINDEX in validate_state_table().
      wined3d: Fix the STATE_BASEVERTEXINDEX state entry.
      wined3d: Make the device parameter to device_invalidate_state() const.
      d3d9: Implement IDirect3DSurface9 private data handling on top of wined3d_resource.
      d3d8: Implement IDirect3DSurface8 private data handling on top of wined3d_resource.
      ddraw: Implement surface private data handling on top of wined3d_resource.
      wined3d: Invalidate STATE_STREAMSRC when dropping VBOs.
      wined3d: Make the context parameter to isStateDirty() const.
      d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource.
      d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
      wined3d: Make the wined3d_shader_context shader pointer const.
      wined3d: Make the device and target parameters to FindContext() const.
      wined3d: Only invalidate STATE_STREAMSRC for bound buffers.
      wined3d: Make the surface parameter to surface_is_offscreen() const.
      wined3d: Make the surface parameter to surface_get_gl_buffer() const.
      wined3d: Explicitly set surface alignment in the client libs.
      wined3d: Request per-surface palettes in the client libs.

Huw Davies (16):
      gdi32: Add helpers to retrieve foreground and background colours.
      gdi32: Add support for 1 bpp dibs.
      gdi32/tests: Add tests for 1 bpp dibs.
      gdi32: Add support for 1 bpp brushes.
      gdi32/tests: Add tests for 1bpp brushes.
      gdi32: Add support for hatched brushes.
      gdi32/tests: Add tests for hatched brushes.
      gdi32/tests: Call ReleaseDC not DeleteDC.
      gdi32/tests: Add broken behaviour on nt4 sp1-5.
      gdi32/tests: Add broken behaviour on nt4 sp1 and 2.
      gdi32/tests: Add some broken behaviours for winxp sp1 and win2003.
      gdi32/tests: Add broken behaviour for nt4 sp3.
      gdi32: Add more broken behaviour on nt4 sp3.
      gdi32/tests: Skip the tests if the pen type is not supported.
      comdlg32: When changing printers, only preserve the paper/bin settings if the new printer has the original setting available.
      gdi32/tests: Show that Get/SetDIBits ignore the layout mode.

Hwang YunSong (5):
      po: Update Korean translation.
      cmdlgtst: Update Korean resource.
      msvfw32: Update Korean resource.
      shell32: Update Korean resource.
      po: Update Korean translation.

Igor Paliychuk (7):
      avifil32: Convert Ukrainian resources into utf-8.
      comctl32: Convert Ukrainian resources into utf-8.
      comdlg32: Convert Ukrainian resources into utf-8.
      shell32: Convert Ukrainian resources into utf-8.
      shlwapi: Convert Ukrainian resources into utf-8.
      wininet: Convert Ukrainian resources into utf-8.
      po: Update Ukrainian translation.

Jacek Caban (31):
      shobjidl.idl: Added IApplicationAssociationRegistration declaration.
      mshtml: Call on_start_nsrequest synchronously in async_stop_request is no data was read before.
      mshtml: Moved IHTMLElement::put_outerHTML implementation to separated, HTMLElement object independent, function.
      mshtml: Use replace_node_by_html instead of document.write for conditional comments.
      include: Moved DXGI_FORMAT declaration to dxgiformat.h.
      include: Don't use idl file for dxgitype.h.
      urlmon.idl: Added URL_MK_NO_CANONICALIZE declaration.
      mshtml.idl: Added head element interfaces.
      mshtml: Added IHTMLHeadElement stub implementation.
      mshtml: Added IDispatchEx support to HTMLHeadElement object.
      mshtml.idl: Added title element interfaces.
      mshtml: Added IHTMLTitleElement stub implementation.
      mshtml: Added IDispatchEx support to HTMLTitleElement object.
      vbscript: Added new DLL.
      vbscript: Added Dll[Un]RegisterServer implementation.
      vbscript: Added VBScript class factory implementation.
      jscript: Correctly handle forin statement on pure IDispatch object.
      jscript: Correctly throw an exception if instanceof expression is not used on function.
      urlmon: Fixed handling empty URIs.
      urlmon: Use BSTR for URLName in URLMoniker object.
      urlmon: Reimplement CreateURLMonikerEx on top of IUri APIs.
      urlmon: Properly support dwFlags argument in CreateURLMonikerEx.
      urlmon: Added IUriContainer::GetIUri implementation.
      urlmon: Added CreateURLMonikerEx2 implementation.
      urlmon: Added more CreateURLMoniker* tests.
      urlmon: Added support for IUri in IMoniker::Load implementation.
      urlmon: Use proper IUri in BindToStorage implementation.
      urlmon: Use proper IUri in BindToObject implementation.
      mshtml: Use CreateURLMonikerEx2 for creating URL moniker.
      mshtml: Use IUri instead of wine_url in before_async_open.
      urlmon: Added CoInternetIsFeatureEnabledForUrl stub implementation.

Jay Yang (4):
      explorer: Implement the explorer using IExplorerBrowser.
      explorer: Use the command line arguments.
      shell32: Implement ILIsEmpty.
      comctl32: Make ComboBoxEx send CBEN_ENDEDIT when selecting from the dropdown list.

Jerome Leclanche (2):
      wininet: Fix a warning when compiling --without-openssl.
      winhttp: Fix a warning when compiling --without-openssl.

Jonas Maebe (1):
      dinput: Hook up joysticks to DirectInput event queue on Mac OS X.

Jörg Höhle (4):
      ntdll: Use list_empty() instead of list_count() == 0.
      strmbase: Use !list_empty() instead of list_count() > 0.
      winealsa: Fix mmdevapi memory allocations.
      winealsa: Avoid deadlock in AudioClient_Stop.

Krzysztof Nowicki (1):
      user32: Make more functions hot-patchable for Steam.

Lauri Kenttä (1):
      ws2_32/tests: Make sure that a structure is initialized (LLVM/Clang).

Maarten Lankhorst (1):
      quartz: Skip filtergraph tests when filtergraph cannot be created.

Marcus Meissner (16):
      wined3d: Don't just print a FIXME on error, handle it (Coverity).
      user32: Initialize all of msg (Coverity).
      msi: Fix some NULL dereferences (Coverity).
      d3dx9_36: Moved param NULL a bit forward (Coverity).
      strmbase: Removed superflous NULL check (Coverity).
      ddraw: Removed superflous NULL check (Coverity).
      mscvrt: Do not shadow fmt (Coverity).
      winebuild: Avoid a superflous null check (Coverity).
      server: Remove superflous NULL check (Coverity).
      oleview: Remove superflous NULL check (Coverity).
      shlwapi: Removed superflous NULL check (Coverity).
      winspool.drv: Removed a superflous NULL check (Coverity).
      ws2_32: Fixed select() number of fds (Coverity).
      sane.ds: Removed 3 array != NULL checks (Coverity).
      usp10: Removed 2 superflous lines of code (Coverity).
      d3dxof: Check returns of read_bytes (Coverity).

Mariusz Pluciński (14):
      shell32/tests: Add test of IKnownFolderManager::GetFolderByName.
      shell32/tests: Verify known folders available in system.
      shell32/tests: Add test of IKnownFolderManager::Register/UnregisterFolder.
      shell32/tests: Add test of redirecting known folders.
      shell32/tests: Add tests for SHGet/SetKnownFolderPath utilities.
      shell32: Add IKnownFolderManager::RegisterFolder implementation.
      shell32: Add IKnownFolderManager::UnregisterFolder implementation.
      shell32: Add support of registry-registered folders to IKnownFolderManager::GetFolder.
      shell32: Fix typo.
      shell32: Add IKnownFolder::GetPath support.
      shell32/tests: Add test of IKnownFolder::GetCategory for custom known folder.
      shell32: Add implementation of IKnownFolder::GetCategory.
      shell32: Add IKnownFolder::SetPath() implementation.
      include: Add new flags to KF_DEFINITION_FLAGS.

Matteo Bruni (3):
      wined3d: Fix context_apply_blit_state().
      wined3d: Fix context_apply_draw_buffers() with backbuffer ORM.
      wined3d: Fix draw buffers tracking.

Michael Mc Donnell (2):
      d3dx9/tests: Add UpdateSemantics test.
      d3dx9: Implement UpdateSemantics mesh method.

Michael Stefaniuc (16):
      ddraw: Rename d3d_vertex_buffer_init() and have it allocate the object too.
      ddraw: Avoid unsafe IDirect3DVertexBuffer to object casts.
      ddraw: Use unsafe_impl_from_IDirect3DVertexBuffer() for app provided ifaces.
      ddraw: COM cleanup for the IDirect3DVertexBuffer iface.
      ddraw: COM cleanup for the IDirect3DVertexBuffer7 iface.
      ddraw: COM cleanup for the IDirectDrawClipper iface.
      ddraw: Use unsafe_impl_from_IDirectDrawClipper for an app provided iface.
      quartz/tests: COM cleanup for the IPin iface.
      quartz/tests: COM cleanup for the IClassFactory iface.
      quartz/tests: Finish the COM cleanup in filtergraph.c.
      quatz/tests: Pass back the object instead of the iface in createtestfilter().
      quartz/tests: Store the TestFilterImpl instead of its iface in IEnumPinsImpl.
      quartz/tests: Simplify the file handling in filtergraph.c.
      quartz: COM cleanup for the ifaces of FilterMapper3Impl.
      ole32: COM cleanup for the static object ComCatMgrImpl.
      mscoree: COM cleanup in corruntimehost.c.

Piotr Caban (17):
      msvcrt: Fix __p__pctype implementation.
      msvcrt: Avoid deadlock when _beginthread is executed inside loader critical section.
      comctl32: Fix area invalidated by LISTVIEW_SetItemT.
      comctl32: Refresh listview after sorting.
      comctl32: Don't redraw whole listview in double buffering mode.
      msvcp90: Added std::locale::facet class stub.
      msvcp90: Added std::locale::id class stub.
      msvcp90: Added locale::_Locimp class stub.
      msvcp90: Added locale class stub.
      msvcp90: Added _Lockit class implementation.
      msvcp90: Added basic_string_char::find_first_of implementation.
      msvcp90: Added basic_string::last_index_of implementation.
      msvcp90: Added basic_string operator== implementation.
      msvcp90: Added basic_string operator!= implementation.
      msvcp90: Export already implemented basic_string private functions.
      msvcp90: Added older version of basic_string::_Tidy function.
      msvcp: Sync spec files.

Piotr Pawlow (1):
      wined3d: Use a separate mutex for wndproc_table access.

Rico Schüller (1):
      d3dx9: Parse resources in the effect parser.

Ričardas Barkauskas (8):
      ddraw: Fix ddraw4_EnumSurfaces to pass correct iface in callbacks.
      ddraw: Remove ddraw_set_surface_version and set surface version when initialising it.
      ddraw: Add iface count for IDirectSurfaceImpl.
      ddraw: AddRef the surface in AddAttachedSurface instead of helper function.
      ddraw: Use helper function to delete attached surfaces.
      ddraw: Test ddraw surface reference counts a bit more.
      ddraw: Separate IDirectDrawSurface2 reference count.
      ddraw: Separate IDirectDrawSurface3 reference count.

Stefan Dösinger (12):
      wined3d: Add GL_ARB_draw_elements_base_vertex.
      wined3d: Use GL_ARB_draw_elements_base_vertex if available.
      wined3d: Invalidate STATE_STREAMSRC in wined3d_device_draw_indexed_primitive_up.
      wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
      ddraw: Implement IDirect3D7::EvictManagedTextures.
      d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
      wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers.
      wined3d: Give GL_ARB_map_buffer_range another try.
      wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws.
      wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL.
      wined3d: Fix a typo in compare_sig in the arb backend.
      wined3d: Get rid of the has_signature_idx field in the ARB ps private data.

Stephane Bacri (1):
      winealsa.drv: Add midi MTC Quarter Frame messages support.

Travis Athougies (11):
      d3dx9_36: Implemented ID3DXConstantTable_SetFloatArray and ID3DXConstantTable_SetFloat.
      d3dx9_36: Implemented ID3DXConstantTable_SetIntArray and ID3DXConstantTable_SetInt.
      d3dx9_36: Implemented ID3DXConstantTable_SetVector and ID3DXConstantTable_SetVectorArray.
      d3dx9_36: Implemented ID3DXConstantTable_SetMatrix and ID3DXConstantTable_SetMatrixArray.
      d3dx9_36/tests: Added tests for ID3DXConstantTable_Set* functions.
      d3dx9_36/tests: Fixed constant table sizes in shader.c.
      d3dx9_36: Implemented support for samplers in ID3DXConstantTable.
      d3dx9_36/tests: Added tests for constant table samplers.
      d3dx9_36: Added stub D3DXCreateCubeTextureFromFileInMemory.
      d3dx9_36: Added stub implementation of D3DXSaveSurfaceToFileInMemoryA and D3DXSaveSurfaceToFileInMemoryW.
      include: Added define for DDSCAPS2_VOLUME.

Vincas Miliūnas (1):
      include: Added raw input constants and a missing function prototype.

Vincent Povirk (7):
      user32: Ignore painting messages in the hotkey test using a wndproc.
      user32: Add a test to find the queue containing hotkey messages.
      windowscodecs: Treat unspecified extra channels as alpha data.
      user32/tests: Test that hotkeys are really replaced when using the same id/hwnd.
      server: Implement RegisterHotKey/UnregisterHotKey.
      server: Post WM_HOTKEY when a hotkey is pressed.
      gdiplus: Properly clean up the new metafile data.

--
Alexandre Julliard
julliard@winehq.org