WineHQ
We have chats with members of the Wine community.

Interviews

6 May 2004
Interview with Mike Hearn by Brian Vincent

This is our 13th interview with Wine developers, and the first for 2004. Check out the Interviews page for previous ones.

Pop quiz: which Wine developer lives in a castle ? If you guessed Mike Hearn you'd be correct. Mike is studying at the University of Durham and claims to be "a pretty average university student" .. with the exception that he's an extraordinary Wine hacker. He's been pretty busy this year juggling school and work, especially now that he's taken a position with CodeWeavers. Mike enjoys rock climbing but admits it's been hard to find time for it lately.

BV: You've been involved with Wine for just over a year. How did you get involved?

Mike: I first played with Wine when I moved to Linux from Windows a couple of years ago. I can only vaguely remember what I thought of it, but I think I was like most people - impressed that it could run some big complex apps (in my case, Delphi), interested in its potential, but ultimately frustrated at how hard it was to make Wine work correctly.

I lost interest and abandoned it, until I started a gap year job at a big research company in the UK. I had been using Linux at home for development and found it a productive environment to be in, but unfortunately the task I was given at work (developing a database web app) wasn't possible without being able to run Internet Explorer. That was required both to test that the site design looked right, and because part of the user interface (a zoomable map of the world) was easiest to implement using the Adobe SVG plugin, which did not (and still doesn't) work with Mozilla.

By that point I had discovered CrossOver, so I jumped on the crossover-discuss mailing list and asked if I could test running IE. Of course they showed me the demo, and IE worked pretty well for the web design part but there was a bug with the mouse cursor positioning in the SVG viewer. A few days later I had written my first patch.

As it happened, I never did buy CrossOver, as I was using a WineHQ build as its backend by then anyway. Little did I know that 18 months later I would be back.

BV: You've worked on a lot of different areas of Wine. What parts do you like the most?

Mike: I don't have any particular preferences. Wine developers seem to fall into two different camps - those who work solidly at a single component or set of components, and those who just take random apps and debug them until they work. A few fall into both categories, like the games guys.

I'm definitely in the latter category, which means I could end up working on any part of Wine, but I tend to find the common controls library the most enjoyable to work on, with core windowing/message problems the most difficult. The OLE work I did last year was interesting though it has a really steep learning curve.

BV: Was that an extension of Ove's work? All in all, it seems like there could be a lot of COM/OLE stuff floating around that's not merged. Would it really help if it were? Or is a lot of it corner-cases?

Mike: Yes, merging Ove's work is an important step. It's not easy unfortunately, which is why it hasn't happened yet, but the quick-and-dirty merge I did for my employer last year proved it could be done and would actually work. I fixed a few other bugs and implemented some new code while I was it, but that's mostly already merged into WineHQ.

BV: What's the single biggest thing that needs improvement in Wine?

Mike: Probably the development process. I've come to believe lately that the system of releasing snapshots each month is really hurting the project, though it's hard to see alternatives. The 0.9 and 1.0 efforts are a good start, though I'm worried we're trying to cram too much in.

Eventually I'd like to see us migrate to a longer time based release schedule, for instance every 6 months, with explicit efforts to stabilize the tree and do solid releases that we know works as well as our last release.

That would be extremely tricky, especially because progress in Wine is normally measured in terms of how many apps work and it's really hard to detect regressions quickly and even harder to fix them.

In terms of technical areas, probably DCOM followed by the window management system.

BV: Do you envision arch as helping with this process? It seems like the Linux kernel folks have benefited from having BitKeeper since different people can set up trees and have smaller user communities around them. Do you foresee Wine working like that or are we too small?

Mike: Yes, arch or something like it is necessary for any major shift in the way Wine is developed. Alexandre is also interested because it lets him, and others, pull entire branches into the main tree in a standardized fashion so there's less mucking about with email and all the associated oddness (mime, wrapping, atomicity etc).

It should also help with people who want to maintain mini-forks of the Wine code but still merge in and stay as close as possible, like ReactOS, CodeWeavers and maybe Mono.

So far not many people are using arch, even I'm only using it a bit.

Arch isn't just a drop in replacement for CVS, it entails an entirely different way of working. It takes time for something as major as that to take hold (assuming people want to use it at all!).

BV: So, some people are trying out the arch to cvs gateway you set up?

Mike: Yes, some people are using it. I've had some private feedback on it. So far Dimi has played with it the most, and I think Alexandre has looked at it as well; he has been working on converting the Wine CVS history to arch. The primary advantage of arch is being able to quickly branch and then commit to the branch: however, most Wine development is about making particular apps work which often entails bugfixes all over the place. Branches are useful for keeping logically related sets of changes together, so if you don't actually need to that, it's of limited use.

Arch should be very handy if a group does a big development push and wine-patches becomes a bottleneck like it did with last year's D3D work.

BV: Last summer you did some development that ended up involving Wine. What were you working on?

Mike: I was working on making an application that was under development (as a mass-market product) work correctly on Linux. It was written in Java but did things like use Internet Explorer as an embedded word processor. Given that I had only a few weeks left on my placement it didn't seem worth disrupting the current development team and rewriting large parts of the app to use Mozilla or whatever, so I sat down and made it run in Wine.

Getting the app working on Linux was my explicit brief. My employers were an engineering/research firm so they wanted it to run on Linux as they had a high level of "stealth" desktop Linux deployment (on engineers/scientists desks etc)

BV: Does that mean you had to make a Windows Java VM run under Wine too? Were there any particular challenges with that?

Mike: Yes, and yes. The Sun JVM relies on particular memory/TEB layouts when run in win95/98 mode, so I had to run the whole thing in NT mode, which complicated things. It also required fixing various bugs in Wine mostly related to socket management. For instance the JVM used some backwards compatibility magic related to multicast sockets that Wine didn't have.

BV: It seemed like other parts of that work involved a lot of COM. How good is Wine's COM implementation?

Mike: Wine's COM implementation is woefully incomplete, but 95% of the time that doesn't really matter, as the parts most apps use are all there and working fine. The main problem is that COM is enormous, and even though very few applications use more than say 10% of its abilities, those apps are still widespread enough to cause us headaches.

In particular, COM's remoting facilities need a lot of improvement to properly support older InstallShields. There's just enough there to run InstallShield 6 if you steal a type library from a Windows box, but it often looks really ugly and isn't reliable. The frustrating thing about this is that newer apps come with newer InstallShields, which don't use COM remoting anymore, and usually work fine on Wine.

BV: That's kind of strange. So you're saying things like InstallShield 7 work better under Wine than version 6?

Mike: Yeah. Bizarre huh?

BV: What about Microsoft Installers? That seems like a whole different ballgame.

Mike: We will eventually need our own implementation of MSI, this is especially true because the Win2K/XP version of MSI won't run on Wine currently, only the win98 version will. We're starting to hit problems caused by that.

For now native MSI installs and runs pretty much perfectly as long as the app is able to run on Windows 98. For instance, last time I checked iTunes wouldn't install because it assumed COM functionality only available on NT systems and we don't implement it yet.

BV: One interesting patch that recently appeared was from Filip Navara to make Wine's RPC wire-compatible with Windows. That sounds like a pretty big deal, or am I wrong?

Mike: It's not been high on our wish list. His work is mostly related to the RPC runtime, which DCOM is built upon. Wine is normally used for end-user desktop apps, which rarely use DCOM/RPC remoting to Windows servers, but it's possible it'll become necessary as Linux moves into the corporate desktop space.

BV: I've seen quite a few apps like that at different businesses.

Mike: Yes, some programs definitely do. If I remember correctly, the old Exchange 5 server was based on RPC and maybe DCOM, I forget exactly. However Exchange 2000 offers standards-based protocol access too. I'm not aware of any retail killer apps that need it.

BV: You did some initial work on execshield problems, then Mike McCormack did some. Do your approaches differ?

Mike: The approaches are identical, they both use the technique I developed at WineConf. Mike mostly rewrote what I did so it didn't use glibc and made the syscalls directly. His version also doesn't use code from ul_exec (which is BSD+Advertising Clause licensed). That results in a smaller static binary, but last time I checked Alexandre wasn't keen on the idea. So we'll see how things work out.

Mike has actually got a patch against Wine that works, whereas I stopped development on it to focus on the next CrossOver release, so it may well be his work which gets checked in eventually.

The other thing to realize is that this fix is not the one Alexandre originally preferred, which I did some work on as well before that was blocked by a kernel bug.

BV: What did Alexandre prefer?

Mike: He wanted us to use a GNU linker script to reserve the address ranges.

I developed one that had the intended effect, but a bug in the way the kernel maps ELF files into memory prevented it from working correctly on machines that couldn't back a 256mb allocation. It also had the disadvantage that the region sizes were decided at compile time not run time, effectively placing an upper limit on the size of binaries that could be executed. I think Mike's version of the preloader now calculates the size of the reservation necessary so it should always work.

It also has the slight advantage that more people understand C/x86 assembly than GNU linker script syntax, though I'm unhappy at how complex the code is for both approaches. I don't think there's any way to avoid that :(

BV: Paul Davis' work with making an app that can initialize Wine on the fly is interesting. What challenges are involved with using Wine as a shared library?

Mike: Yes, Paul has been doing some great work. It's hard to overemphasize just how difficult this sort of thing is - it requires a very good knowledge of both Linux and Windows programming, as well a strong understanding of multithreading and the Wine architecture. Given that all the current Wine developers have not put much effort into this, it's great to finally get somebody from outside the project who is interested.

The basic problem behind using Wine as a shared library is that Win32 code of any form (both inside Wine and in DLLs and EXEs) expect a certain environment to be present. For instance, they expect the %fs register to point to the TEB (thread environment block), which stores all kinds of thread-scoped data. Setting up that structure requires modifying the LDT, communicating with the wineserver, running on a new stack and setting up SEH backstops. None of this stuff is in place for threads created using the Linux APIs, so a way of adopting the thread had to be developed to turn a Linux thread into a Linux+Win32 thread on the fly.

I think this work could definitely be reused outside of Ardour, and solving these problems correctly will allow Wine to be better integrated with free software than ever before.

BV: The one that comes to mind is Mono. They said in the past they didn't care about multithreading since it wasn't in the spec, but wouldn't this give that to them?

Mike: Yes, if they decided to use Paul's work. However as they already stated, currently they don't need it, so for now they can just about scrape by :) Pretty dodgy - they may hit problems with the animation control which I think creates its own thread.

BV: Wine could potentially benefit from working closely with other projects. Are there any projects you think Wine should be working with, such as the Linux kernel team or Samba?

Mike: We've already had contact with all these projects before and will certainly do so again in future. For the kernel and X we typically want more features and abilities, Samba we need to work with to resolve some of the trickier DCOM problems.

BV: You're also involved with autopackage. How does it differ from other package management systems?

Mike: That's answered in detail on the project's website . In short it's a way of building installers that can install on any distribution, detect and resolve dependencies no matter how they were installed, and it provides a pretty graphical frontend for showing the progress of the install.

It's interesting because it lets projects build their own high quality binary packages. At the moment, projects like Wine typically have a packager for every distro, which not only leads to a lot of wasted effort, but also strange bugs caused by bad or weird packaging. If it can be done once, we can spend our time on more productive things.

BV: So looking at the website it appears it does things like make an executable install package and some other neat stuff. But what really caught my eye were the tips for creating packages that are easily relocatable between distributions. Is that a major goal for you guys?

Mike: Yes, it's the primary goal. Autopackage isn't just cool because it gives you pretty animations and stuff while it's installing, it's cool because maintainers can build one package and then distribute it to all their users. Binary portability is therefore a major focus of the project.

We've done a lot of R & D in this area - it feeds back into Wine too. The knowledge of ELF and dynamic linking I gained while doing some of that research has been useful for Wine since.

I want to package Wine eventually. Currently we're struggling simply to keep up with the projects that have come to us and want to use autopackage themselves so it'll wait a while. Some readers may remember the binary relocatability patch I sent it just before WineConf that was in anticipation of building a Wine autopackage. It's not been merged but I chatted with Alexandre about it at the conference and I know what to do to make it acceptable.

We're currently working with "normal" apps like Inkscape and Apollon , as those projects are keen on the idea of autopackage and aren't widely included with distributions. They also give the dependency resolution code a better workout than Wine would :)

BV: Thanks for the interview, Mike!