[Bug 1129] - bitmaps are not drawn in "Dink Smallwood"

wine-bugs at winehq.com wine-bugs at winehq.com
Wed Nov 27 08:41:54 CST 2002


http://bugs.winehq.com/show_bug.cgi?id=1129





------- Additional Comments From kniederk at math.uni-koeln.de  2002-11-27 08:41 -------
Today I'm using IE, so I hope this helps with the formatting.

Could someone tell me, if the tile-bitmaps are loaded or is there some way to 
find this out? I guess that wine does not have problems with capital-letters 
and such in filenames (since Windows does not distiguish them as far as I know).

Anyway in case this is not the error, I have been doing some "reverse-
engineering" in dink-smallwood, maybe someone can give me a hint on what to 
test next:

Basically Dink Smallwood uses a Display-Surface with a Front- and Backbuffer 
(640x480), an offscreen-memory-surface of the same size and some smaller 
surfaces containing objects.
When the player enters a new room the offscreen-memory-surface is painted with 
the ground-tiles and this remains fixed until the player enters another room.
Every time a frame is drawn the offscreen-surface is copied first to the 
backbuffer (to paint the floor) and then the other several objects (trees, 
people, etc.) are copied directly to the backbuffer. When this is finished, the 
Back- and frontbuffers are switched and the steps above repeat.

What I am wondering is, why the objects are visible, but the floor-tiles are 
not. The only differences I see for now, is that the objects are copied 
directly to the backbuffer, while the floor-tiles are copied first to the 
offscreen-memory and then to the backbuffer and the second difference is that 
the floor-tiles are stored in regular *.bmp files, while the objects are stored 
in some format, which I do not recognize.

What could I test next? Thanks

Klaus

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