[Bug 1916] New: WINE won't run quicktime

Wine Bugs wine-bugs at winehq.com
Sat Dec 27 07:58:21 CST 2003


http://bugs.winehq.com/show_bug.cgi?id=1916

           Summary: WINE won't run quicktime
           Product: Wine
           Version: unspecified
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx
        AssignedTo: wine-bugs at winehq.com
        ReportedBy: griever at t2n.org


Tried to run quicktime, got this

fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403c6370)->(00000000,00000008)
err:ntdll:RtlpWaitForCriticalSection section 0x403726c0 "?" wait timed out in
thread 000d, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x40c1c5c0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0009, blocked by 000d, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x403726c0 "?" wait timed out in
thread 000d, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x4077fa00 "../../windows/user.c:
USER_SysLevel" wait timed out in thread 0009, blocked by 000d, retrying (60 sec)
wine: Unhandled exception (thread 0009), starting debugger...
WineDbg starting on pid 8
Loaded debug information from ELF 'wine' ((nil))
No debug information in 32bit DLL 'C:\Program
Files\QuickTime\QuickTimePlayer.exe' (0x400000)


And then it seems to hang there for a while.
ddraw also breaks with quake, will only play GL versions of FuhQuake and
Quakeforge, with weird rendering errors.

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