[Bug 1916] New: WINE won't run quicktime
Wine Bugs
wine-bugs at winehq.com
Sat Dec 27 07:58:21 CST 2003
http://bugs.winehq.com/show_bug.cgi?id=1916
Summary: WINE won't run quicktime
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs at winehq.com
ReportedBy: griever at t2n.org
Tried to run quicktime, got this
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403c6370)->(00000000,00000008)
err:ntdll:RtlpWaitForCriticalSection section 0x403726c0 "?" wait timed out in
thread 000d, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x40c1c5c0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0009, blocked by 000d, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x403726c0 "?" wait timed out in
thread 000d, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x4077fa00 "../../windows/user.c:
USER_SysLevel" wait timed out in thread 0009, blocked by 000d, retrying (60 sec)
wine: Unhandled exception (thread 0009), starting debugger...
WineDbg starting on pid 8
Loaded debug information from ELF 'wine' ((nil))
No debug information in 32bit DLL 'C:\Program
Files\QuickTime\QuickTimePlayer.exe' (0x400000)
And then it seems to hang there for a while.
ddraw also breaks with quake, will only play GL versions of FuhQuake and
Quakeforge, with weird rendering errors.
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