[Bug 1121] DirectPlay problems?
Wine Bugs
wine-bugs at winehq.com
Sat Jun 28 07:42:53 CDT 2003
http://bugs.winehq.com/show_bug.cgi?id=1121
------- Additional Comments From z_god at wanadoo.nl 2003-28-06 07:42 -------
Bug comments restored from Gmane.org:
When attempting to invoke the multiplay capabilities in Heroes of Might and
Magic III, I receive the following error message:
"DirectPlay Error:
'Unknown error?'
File: 'C:\Dev\Heroes 3 Exp 2\Remote.cpp'
Line# 1867"
At this point, the builtin version of dplay was being used. I received the same
error when using the native version. The output of "wine --debugmsg
+dplay,+dplayx,warn+all Heroes3.exe" can be found at
http://yotamr.dyndns.org/winelog. The apparently
relevant excerpt from the log
is: trace:dplay:DPLAYX_LibMain (1117782016,0x00000000,0x1)
trace:dplay:DPLAYX_DestructData DPLAYX dll unloaded - destruct called
trace:dplay:DPLAYX_GetThisLobbyHandles Waiting for DPLAYX semaphore
trace:dplay:DPLAYX_GetThisLobbyHandles Through wait
trace:dplay:DPLAYX_IsAppIdLobbied Translated dwAppID == 0 into 0x0806e1b0
trace:dplay:DPLAYX_GetThisLobbyHandles DPLAYX Semaphore released
------- Additional Comments From andi <at> rhlx01.fht-esslingen.de 2002-11-02 11:24
-------
DirectPlay is known to be problematic sometimes.
Checking out a --debugmsg +relay,+dplay log might be helpful.
------- Additional Comments From yotamr <at> bezeqint.net 2002-11-02 11:42 -------
I have made the compressed wine log available at
http://yotamr.dyndns.org/winelog-with-relay.gz
The file takes up 80 MiB in its uncompressed form.
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