[Bug 2410] New: DOOM 3 misses some opengl32 wgl* and Cg functions

Wine Bugs wine-bugs at winehq.org
Sat Aug 7 10:55:26 CDT 2004


http://bugs.winehq.org/show_bug.cgi?id=2410

           Summary: DOOM 3 misses some opengl32 wgl* and Cg functions
           Product: Wine
           Version: CVS
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: Uwe.Girlich at philosys.de
                CC: lionel.ulmer at free.fr


The problem is OpenGL related, but there is no wine-opengl component. 
 
The game "DOOM 3" needs some not implemented yet wgl* functions: 
wglBindTexImageARB 
wglChoosePixelFormatARB 
wglCreatePbufferARB 
wglDestroyPbufferARB 
wglGetPbufferDCARB 
wglGetPixelFormatAttribfvARB 
wglGetPixelFormatAttribivARB 
wglQueryPbufferARB 
wglReleasePbufferDCARB 
wglReleaseTexImageARB 
wglSetPbufferAttribARB 
wglSwapIntervalEXT 
 
There is currently no Wine implementation for cg.dll and cgGL.dll. 
The original Windows versions (downloaded from  
http://toybox.150m.com/2003-05-02/cg_dlls.zip 
) do work. At least DOOM 3 reports after installing these dlls: 
"Cg path ENABLED". 
 
The only severe problem is, that almost all in-game computer 
terminals show only a simple noise animation of a TV screen not 
tuned in to any channel. These computer terminals are essential for 
the game, thus DOOM 3 is currently not playable under Wine. 
 
Tested under Linux with a GeForce FX 5900XT. 
NVIDIA driver version 1.0-6111.

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