[Bug 2410] New: DOOM 3 misses some opengl32 wgl* and Cg functions
Wine Bugs
wine-bugs at winehq.org
Sat Aug 7 10:55:26 CDT 2004
http://bugs.winehq.org/show_bug.cgi?id=2410
Summary: DOOM 3 misses some opengl32 wgl* and Cg functions
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs at winehq.org
ReportedBy: Uwe.Girlich at philosys.de
CC: lionel.ulmer at free.fr
The problem is OpenGL related, but there is no wine-opengl component.
The game "DOOM 3" needs some not implemented yet wgl* functions:
wglBindTexImageARB
wglChoosePixelFormatARB
wglCreatePbufferARB
wglDestroyPbufferARB
wglGetPbufferDCARB
wglGetPixelFormatAttribfvARB
wglGetPixelFormatAttribivARB
wglQueryPbufferARB
wglReleasePbufferDCARB
wglReleaseTexImageARB
wglSetPbufferAttribARB
wglSwapIntervalEXT
There is currently no Wine implementation for cg.dll and cgGL.dll.
The original Windows versions (downloaded from
http://toybox.150m.com/2003-05-02/cg_dlls.zip
) do work. At least DOOM 3 reports after installing these dlls:
"Cg path ENABLED".
The only severe problem is, that almost all in-game computer
terminals show only a simple noise animation of a TV screen not
tuned in to any channel. These computer terminals are essential for
the game, thus DOOM 3 is currently not playable under Wine.
Tested under Linux with a GeForce FX 5900XT.
NVIDIA driver version 1.0-6111.
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