[Bug 2606] New: Sys_SendPacket
Wine Bugs
wine-bugs at winehq.org
Sat Dec 11 06:02:07 CST 2004
http://bugs.winehq.org/show_bug.cgi?id=2606
Summary: Sys_SendPacket
Product: Wine
Version: 20041201
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: wine-ports
AssignedTo: wine-bugs at winehq.org
ReportedBy: jestock at nutextonline.com
I'm not entirely sure why this error is being generated, however please find an
overview of the problem below.
I have verified that this problem exists on FreeBSD 5.3-RELEASE. The games that
I have tested in this issue are Return To Castle Wolfenstein, Call Of Duty, and
Call Of Duty United Offensive.
The game itself loads perfectly fine, and for the most part is perfecly playable
in single minus a few minor irritations. The problem is when attempting to
connect to a remote or local server for multiplayer. The server list does not
show up in any of the above games, however in Call Of Duty and Call Of Duty UO
you have the ability to add a favorite server. If the server you are connecting
to is running locally, the server will crash with the error "Sys_SendPacket():
bad address type". When attempting to connect to a remote server, no error
message is displayed however the client will wait in an infinite loop while
awaiting the connection.
Again, I have only verified this on FreeBSD 5.3-RELEASE therefore I am not sure
if this is OS specific or not. A friend of mine will be testing this out on
Gentoo within the hour. I will post a follow-up today with the results of the
Gentoo run.
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