[Bug 1898] Half-Life fails in 20031212 release

Wine Bugs wine-bugs at winehq.org
Wed Jan 21 13:18:31 CST 2004


http://bugs.winehq.org/show_bug.cgi?id=1898





------- Additional Comments From lesha at netman.ru  2004-21-01 13:18 -------
My troubles with Half-Life (and Wine in general) on 20031212 are as follows:

I used a working, existing install of 1.1.0.8 on kv 2.4.21/xf 4.3.0 with nvidia
drivers.

a) Half-Life fails miserably when played in software mode.

b) I had to delete the valve/media directory -- the menu transition sounds were
causing the aforementioned hangs, I think.

c) Keyboard does not work at all in single-player (I can't even escape out to
the menus). However, it works fine in multiplayer.

d) Multiplayer is unstable -- crash soon after connecting to a server. Works
better when I serve the game, however.

e) I have ALSA with an i810 chip, and neither the ALSA nor the OSS output driver
works in wine in DirectX games. That said, sound kind of works (very crappily
and unreliably) when played through the plain windows API (like in the HL menus,
and in Pinball). I can use the ARTS driver, but the latency or CPU overhead is
not acceptable in general.

f) Playing at 1024x768 doesn't work either, nor is DXGrab & similar functional
in some games. The best way to go for me is to xrandr to whatever resolution the
game will use, and the resolution has to be 800x600 or less.

g) JHexen 0.9.6 runs in opengl mode, but the frame-rate is awful (1 fps), and
wine-pthread takes all the CPU time. OpenGL works fine in Half-Life. A similar
situation (wine-pthread eating all CPU) occurs in some other games, and in all
DOS ones that I tried.
I'll gladly give more details about any of these problems. Hope at least some
merit attention.

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