[Bug 1952] New: half-life, unreal tournament: video runs too 1.5x too fast

Wine Bugs wine-bugs at winehq.org
Wed Jan 21 17:57:27 CST 2004


http://bugs.winehq.org/show_bug.cgi?id=1952

           Summary: half-life, unreal tournament: video runs too 1.5x too
                    fast
           Product: Wine
           Version: 20031212
          Platform: PC
        OS/Version: other
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: wine-multimedia
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: lesha at netman.ru


I have a P4 1.7 with a GeForce2Go, nvidia drivers, ker 2.4.1, xfree 4.3.0.
After a bit of pain, I got both HL and UT to work with wine. However, I later
noticed that both games run 1.5 times as fast as they should, which is causing
many problems. The ways I can tell they're running too fast:

0) The movemement is noticeably faster than normal. 
1) In the half-life intro, the various voice messages overlap because one
doesn't finish before the other. In the UT intro, the voice/sound track gets
behind the video (like car noises)
2) In multiplayer (HL), if I act as the server, I can outrun and outshoot every
other player by about 1.5 times. Being the multiplayer client doesn't work at
all. In multiplayer UT, being a server doesn't work, being a client one runs
very fast and stops to catch up with the server every once in a while. The other
players see continuous movement.
3) I timed a straight run across a level in wine UT and on windows UT, the wine
ones is 1.5 times faster.

Prboom (native) and quake3 demo (native) both seem to run at proper speeds (I
ought to do numeric test too, just to be sure).

I did a wine --debugmsg +all run on half-life's introduction, and there are no
messages containing "time" in the part corresponding to the intro at all. There
are some wmtimer & getimeofday messages earlier though.

I am getting the CVS at the moment, and will also test an older version.
However, I'd appreciate hearing any thoughts people have on the subject.

By the way, the component is probably wrong. Sorry, I don't know what the
problem area really is.

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