[Bug 2853] World of Warcraft Experiencing Severe Buffer Underruns

Wine Bugs wine-bugs at winehq.org
Thu Apr 7 22:54:10 CDT 2005


http://bugs.winehq.org/show_bug.cgi?id=2853





------- Additional Comments From nbetcher at mchsi.com  2005-07-04 22:54 -------
Thank you for your response on this. 
 
I'll give you a little background of my own as far as CS is concerned. I was a 
programmer (mainly for KDE) for years up until the point where I become more 
extroverted (social, etc) and had less time for programming. So, I do have a 
lot of programming experience under my belt, as well as a good understanding 
of how multiple open (or closed) source projects indirectly (e.g. Gnome and 
KDE, WineHQ and Cedega) and directly (can't think of any examples off the top 
of my head) compete. 
 
Competition is good for everyone, even if you do all of your open source 
programming on your own, unpaid time. As a KDE programmer, I saw Gnome (as 
well as other various window managers, etc) keep us aware of what we are, and 
aren't lacking. I think KDE was a big player in accelerating C++ on linux 
(combreloc, etc). 
 
On that note (now that I've given my speech), I would like to impress that 
Cedega doesn't seem to have these problems, even under heavy load. As a matter 
of fact, when Cedega is given a lesser or greater priority (negative or high 
positives), it doesn't affect the sound processing at all. It's been like that 
for a while (as long as I can remember using Cedega). 
 
So, based off of my speech above: in comparison to Cedega, why do the WineHQ 
developers find it such an impossible task (e.g. they don't have the tools 
available to them, or the kernel is lacking, etc)? That's not really a 
question to be answered to me, it's more of a question for the developers to 
ponder to themselves - there is a way, a practical way. 
 
I'd love to dive into the source and try to find the problem, but - like most 
large projects - it would take me much time to just get used to the "WineHQ 
Way", formatting, and the fact that it's C, not C++. I think there are other 
ways that I can assist everyone in this matter - possibly more as a public 
relations person? I could discuss the possibility of Transgaming releasing 
their ideoligy for fixing the dsound problems, but dsound support is part of 
their proud flag-ship: full DirectX support - so that may be impractical. 
 
I seem to be spending all of my free time playing the game (which is what I'd 
ideally like to do :P ), but I can sacrafice time to help out everyone else, 
and myself, in order to fix all aspects of WoW working correctly. 
 
Thanks again for your response and assignment as "NEW". 

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