[Bug 2910] New: Blending problems with Max Payne 2 make it unplayable at a certain point

Wine Bugs wine-bugs at winehq.org
Wed Apr 27 09:21:07 CDT 2005


http://bugs.winehq.org/show_bug.cgi?id=2910

           Summary: Blending problems with Max Payne 2 make it unplayable at
                    a certain point
           Product: Wine
           Version: unspecified
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: wine-directx
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: shacklein at gmail.com


Wine 20050419+Oliver's big patch

Max Payne 2 uses a lot of full-screen single-colour blending effects that
usually fade in and/or out. In Wine, these effects are rendered as full opacity,
making it impossible to see if you're getting shot.

During Part 3 Prologue, there is a point where the screen is blended with a dark
red at low opactiy. This effect does not go away until you get to a certain
point (where it MAY change to a differend blend). It is impossible to see where
you are going and thus the game is rendered unplayable. Fortunately you can
still escape to the menu.

There are no err or fixme messages for this problem.

My system:
Athlon 2600
Geforce FX5600XT
Debian unstable
Kernel 2.6.10

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