[Bug 3033] New: Bad rendering in Flanker 2.0
Wine Bugs
wine-bugs at winehq.org
Fri Jun 3 13:31:46 CDT 2005
http://bugs.winehq.org/show_bug.cgi?id=3033
Summary: Bad rendering in Flanker 2.0
Product: Wine
Version: 20050419
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs at winehq.org
ReportedBy: gn0me at o2.pl
I'm trying to run Flanker 2.0 (it's a simulation game) under wine.
Unfortunately there are rendering glitches in the menu. The menu is very small
and it's being drawn only in the left bottom corner of the window, futhermore
it's flashing.
WINEDEBUG=+ddraw
...
trace:ddraw:Main_DirectDrawSurface_QueryInterface
(0x77cfac50)->({93281502-8cf8-11d0-89ab-00a0c9054129},0x7b4bd0)
trace:ddraw:Main_DirectDrawSurface_QueryInterface returning Direct3DTexture2
interface at 0x77cfac5c.
trace:ddraw:Main_DirectDraw_CreateSurface (0x77c7bc08)->(0x77a7fc50,0x7b4be4,(nil))
trace:ddraw:Main_DirectDraw_CreateSurface Requesting surface desc :
- DDSD_CAPS : DDSCAPS_TEXTURE DDSCAPS2_TEXTUREMANAGE
- DDSD_HEIGHT : 64
- DDSD_WIDTH : 64
- DDSD_PIXELFORMAT : ( DDPF_ALPHAPIXELS DDPF_RGB , RGB bits: 16, R 0f00 G 00f0
B 000f A f000)
trace:ddraw:HAL_DirectDrawSurface_Construct (0x79cf6640,0x77c7bc08,0x77a7fb50)
trace:ddraw:DIB_DirectDrawSurface_Construct (0x79cf6640)->(0x77c7bc08,0x79cf683c)
trace:ddraw:Main_DirectDrawSurface_Construct (0x79cf6640)->(0x77c7bc08,0x79cf683c)
trace:ddraw:DIB_DirectDrawSurface_Construct (64x64, pitch=128)
trace:ddraw:create_dib DIBSection at : 0x786b0000
trace:ddraw:d3dtexture_create GL texture created for surface 0x79cf6640
(private data at 0x77cfb060)
trace:ddraw:Main_DirectDrawSurface_Lock
(0x79cf6640)->Lock((nil),0x77a7fc50,00000820,00000000)
trace:ddraw:Main_DirectDrawSurface_Lock - locking flags : DDLOCK_WRITEONLY
DDLOCK_NOSYSLOCK
warn:ddraw:Main_DirectDrawSurface_Lock - unsupported locking flag :
DDLOCK_NOSYSLOCK
trace:ddraw:Main_DirectDrawSurface_Lock locked surface returning description :
- DDSD_CAPS : DDSCAPS_TEXTURE DDSCAPS2_TEXTUREMANAGE
- DDSD_HEIGHT : 64
- DDSD_WIDTH : 64
- DDSD_PITCH : 128
- DDSD_LPSURFACE : 0x786b0000
- DDSD_PIXELFORMAT : ( DDPF_ALPHAPIXELS DDPF_RGB , RGB bits: 16, R 0f00 G 00f0
B 000f A f000)
trace:ddraw:Main_DirectDrawSurface_Unlock (0x79cf6640)->Unlock((nil))
...
this sequence repeats all the time
You can download demo of the game from:
http://ftp.sunet.se/pub/pc/games/pcgameworld/demos/Flanker2Demo.exe
P.S. Sory for my bad english
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