[Bug 3835] Stronghold 2 crashes

Wine Bugs wine-bugs at winehq.org
Mon Nov 14 14:44:43 CST 2005


http://bugs.winehq.org/show_bug.cgi?id=3835


lionel.ulmer at free.fr changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |wine-bugs at winehq.org
         AssignedTo|wine-bugs at winehq.org        |oliver_stieber at yahoo.co.uk




------- Additional Comments From lionel.ulmer at free.fr  2005-14-11 14:44 -------
Oliver,

You have a nice example of multi-threaded D3D9 application:

0009:trace:d3d:IWineD3DDeviceImpl_SetupTextureStates glEnable(...) call ok
device.c / 318
0009:trace:d3d:IWineD3DDeviceImpl_SetupTextureStates ----------------------->
Updated the texture at Sampler 0 to have new texture state information
000d:trace:d3d9:IDirect3DDevice9Impl_SetLight (0x5590bcc0) Relay
000d:trace:d3d:IWineD3DDeviceImpl_SetLight (0x59adad40) : Idx(0), pLight(0x5c2efacc)

Which of course leads to a crash in the GL driver.


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