[Bug 2885] Max Payne fails to start

Wine Bugs wine-bugs at winehq.org
Wed Oct 26 15:23:31 CDT 2005


http://bugs.winehq.org/show_bug.cgi?id=2885





------- Additional Comments From zarquon at t-online.de  2005-26-10 15:23 -------
| | I experimented putting a real d3d8.dll where Wine could see it, but
| | that only caused other errors; 
|
| And you tried to force Wine to load *native* DLL (native for Windows, original
| form).  This is controlled by 'load order', which you can override by
| WINEDLLOVERRIDES env-variable or using winecfg (Libraries page).

Yes, the logs also confirmed that it loaded the DLL. In this setup it crashes,
also adding ddraw to the native DLLs makes it hang in an infinite loop with
100% CPU after loading d3d8.
And BTW, we really really REALLY need up-to-date documentation, and included
in the source archive for crying out loud.

| | it may work if you managed to install a functioning _native_ DirectX/D3D 
| | setup...
|
| I doubt this could work, as people in some thread tells it is of different
| design. [1]

Then I wonder how some people got MaxPayne to run, since the game apparently
instists in an actual DLL file in user filespace. I'm open for suggestions,
it would be great if some of those people who got it to work told me how.

| Next I think you should upgrade to Wine release 0.9.  Its module loader has
| changed a quite bit and now it may work for you.  

Done, same behaviour. I haven't verified the logfiles so far, though, but I
don't think they'll differ.

| It would be usefull to know, what version of Max Payne are you testing.  And
| maybe you know, whether demo version of same number exhibit similar failure?

Looks like version 1.05 (english), installed with the Loki installers (and...
ahem... a NOCD-exe...)


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