[Bug 2885] Max Payne fails to start

Wine Bugs wine-bugs at winehq.org
Mon Oct 31 11:40:40 CST 2005


http://bugs.winehq.org/show_bug.cgi?id=2885





------- Additional Comments From zarquon at t-online.de  2005-31-10 11:40 -------
> is this on a completely fresh install?

No. And why would it be?

> (so after rm -rf ~/.wine) If not , please try on a fresh install.

Not a chance in hell!
If you seriously think I'll reinstall all apps that need registry entries,
among those rather fickly ones like the SoF series, you've got another
thing coming. If you can give me a list of potentially dangerous registry
entries, I'll check for those, but I absolutely, positively draw the line
at a fresh install.
What I did try was renaming all *.reg files (and config) in my ~/.wine
directory so none of the files should have been seen by Wine, and the
program failed in the same way. That could also have been caused by
then missing registry entries, though, but that's as close to a fresh
install as I'm going to go.
The problem I'm experiencing may be related to another bug, though:

> It seems at first it is loaded by x11drv, then unloaded, and then loaded
> again by e2_d3d8_driver_mfc.dll.  My Max Payne is demo v1.05.

That rings a bell: Bug 2725, which I also get when a 3D rendering context
(OpenGL in 2725) is destroyed and then immediately reopened (when it fails).
This may even be driver-specific. So just for the record: I'm running XFree86
4.3 with the 7176 NVidia drivers (I've had this problem in Wine for many
generations of the drivers, though). And no, I will neither reinstall
XF86 nor upgrade it for this. To me the problem appears to be that Wine
doesn't wait for the old context to be _properly_ destroyed before attempting
to open a new one.

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