[Bug 5823] New: Thief D3D renders VERY slowly,
with blocks of colour drawn
Wine Bugs
wine-bugs at winehq.org
Tue Aug 1 04:50:28 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5823
Summary: Thief D3D renders VERY slowly, with blocks of colour
drawn
Product: Wine
Version: 0.9.18.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: a.hurst at shef.ac.uk
As of version 0.9.16:
In Thief: The Dark Project (Gold) Direct3D renders very slowly - roughly one
frame a minute - and is sporadically overdrawn with solid blocks of Red, Yellow,
Cyan, Magenta
Runs very well under 0.9.15.
Gfx card is Nvidia TNT2 with 16MB vram.
As of 0.9.16 noticed new TRACE output from dlls/wined3d/device.c
"..IWineD3DDeviceImpl_GetAvailableTextureMem: stub, emulating 64MB for now"
This code hasn't changed since 0.9.15, it's just started being called!
Might not be helpful, but recompiling with "static unsigned int
emulated_textureram = 16*1024*1024" - to match my GFX card's actual VideoRam
doesn't fix.
To reproduce - simply start/load game - menu system runs as normal, loads game,
then game engine runs as described.
On x86, Gentoo Linux, Xorg-7.0
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