[Bug 5280] vertex shader problem in ROME demo
Wine Bugs
wine-bugs at winehq.org
Mon Aug 7 14:11:09 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5280
------- Additional Comments From alex at thehandofagony.com 2006-07-08 14:11 -------
Created an attachment (id=3198)
--> (http://bugs.winehq.org/attachment.cgi?id=3198&action=view)
Console output form with current GIT
Console output from current GIT (2006-08-07).
I do not get the texture limitation problem mentioned above. I have a GeForce
6600GT 256MB, and the game only requires GeForce 2 or 3.
When I attempt to play a game (that is, the main menu and such work), the game
window resizes from full-screen to an unmanaged window covering most of the
screen. Then, the progress bar goes for some time and stops (it is not
possible to see whether it reaches 100%). The game hangs at this posotion.
The following message is repeated at the end, before I aborted the game
fixme:d3d8:ValidateVertexShader (0xb2efdd8 0 0 0x1): stub
fixme:d3d8:IDirect3DDevice8Impl_CreateVertexShader (0x1ae238) : Number of
shaders exceeds the maximum number of possible shaders
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