[Bug 5547] DirectDraw games no longer works after upgrading to 0.9.16

Wine Bugs wine-bugs at winehq.org
Mon Aug 7 21:26:10 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5547





------- Additional Comments From simotsa at gmail.com  2006-07-08 21:26 -------
I just noticed RozenMugen works just fine.  In fact, there was a Linux binary...
silly me.

However, there is a more significant problems that seems to be universal.  Many
DirectDraw games will now display a black screen instead of the original
picture.  It works with older version until 0.9.15.  The affected program
included azutama (http://egs.cug.net/circle/azutama.html), kioh, and others. 
azutama should be a good game for debugging this problem since that game works
for very early version as well (I think it was version 2005 or 2004).  But now,
it just gives black screen.

Here's the error log for azutama:

fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x162268) : stub, emulating
64MB for now, returning 64MB
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x15e010)->(0xb002c,00000008)
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115c7bc,0x1b3794,0x115c798): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x102f904,0x102fa14,0x102f8e0): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f294,0x115f384,0x115f270): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f3fc,0x115f4ec,0x115f3d8): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f564,0x115f654,0x115f540): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f6d4,0x115f7c4,0x115f6b0): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f83c,0x115f92c,0x115f818): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x115f9b4,0x115faa4,0x115f990): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x102fc64,0x102fd74,0x102fc40): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x48cacc,100e2,0,0x102fe2c,0x102ff3c,0x102fe08): stub
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x4907dc,100e2,0,0x115c7bc,0x102f8a4,0x115c798): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x4907dc,100e2,0,0x102f904,0x115f234,0x102f8e0): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x102cdb8,0x491ec4,100e2,0,0x115f294,0x2025cc,0x115f270): stub
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00008000
err:d3d_surface:IWineD3DSurfaceImpl_SetMem Not supported on render targets
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x15e010)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock


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