[Bug 5999] Graphics corruption in Stubbs the Zombie Demo

Wine Bugs wine-bugs at winehq.org
Tue Aug 29 12:02:58 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5999





------- Additional Comments From maikmerten at gmx.net  2006-29-08 12:02 -------
That's weird. In fact it's running so well here I keep asking myself if there's
not an OpenGL renderer in there (there *are* ARB shaders in the "shader"
directory and there is a Mac port of the game AFAIK) that's used after doing
some D3D queries. The only messages I get are

fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x16c8e0) : stub, simulatin
g 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16c1f0)->((nil),00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16c1f0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 79 (SPI_GETLOWPOWERTIME
OUT)
fixme:system:SystemParametersInfoW Unimplemented action: 80 (SPI_GETPOWEROFFTIME
OUT)
fixme:system:SystemParametersInfoW Unimplemented action: 81 (SPI_SETLOWPOWERTIME
OUT)
fixme:system:SystemParametersInfoW Unimplemented action: 82 (SPI_SETPOWEROFFTIME
OUT)
junkjunkfixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
junkjunkfixme:system:SystemParametersInfoW Unimplemented action: 81 (SPI_SETLOWP
OWERTIMEOUT)
fixme:system:SystemParametersInfoW Unimplemented action: 82 (SPI_SETPOWEROFFTIME
OUT)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)


I'd expect a sophisticated game using a D3D renderer to trip into stubs... but
perhaps I'm just underestimating the amound of D3D functionality already
implemented. Plus the ARB shaders could be a leftover from the Mac port of the
game...


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