[Bug 4308] New: Heroes of Might & Magic 4 - battle scene is slow
unless mouse is moving constantly
Wine Bugs
wine-bugs at winehq.org
Sun Jan 15 00:50:03 CST 2006
http://bugs.winehq.org/show_bug.cgi?id=4308
Summary: Heroes of Might & Magic 4 - battle scene is slow unless
mouse is moving constantly
Product: Wine
Version: 0.9.5.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs at winehq.org
ReportedBy: martyspamtrap at comcast.net
In a battle scene in HOMM4, animation is very slow, and CPU use is very *low*
unless the user moves the mouse around in continuous motion. While the user is
moving the mouse, animation occurs at full normal speed and CPU use is normal.
I suspect that since the mouse is a software drawn mouse cursor, it forces a
screen update when the mouse is moved. The normal code responsible for
maintaining the frame rate seems to be in error, throttling the frame rate back
way further than necessary, and moving the mouse overrides this because it
forces the update.
The same effect is noticed when on the video when the battle is over, where the
battle's stats are shown.
Please let me know if I can do anything to provide more useful information on
the subject.
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