[Bug 4357] New: UnrealGold demorec/play crashes the game

Wine Bugs wine-bugs at winehq.org
Fri Jan 20 23:04:05 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=4357

           Summary: UnrealGold demorec/play crashes the game
           Product: Wine
           Version: 0.9.6.
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-misc
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ploujj at gmail.com


demoplay me - crashes with the following Unreal.log tail:

Log: Attempting to play demo me.dem
Log: Don't have package for demo: Save9
Critical: appError called:
Critical: Assertion failed: ActorClass
[File:C:\Build\UnrealGold\Engine\Src\UnChan.cpp] [Line: 691]
Critical: Windows GetLastError: Success (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: InitialClientActor
Critical: UActorChannel::ReceivedBunch
Critical: (Actor None)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UDemoRecDriver::TickDispatch
Critical: UDemoPlayPendingLevel::Tick
Critical: TickPending
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit


demorec mp - in a multiplayer game, crashes with the following Unreal.log tail:

Log: Attempting to record demo mp.dem
Log: Server Package: Female1skins
Log: Server Package: Female2skins
Log: Server Package: Male1skins
Log: Server Package: Male2skins
Log: Server Package: Male3skins
Log: Server Package: SkTrooperskins
Log: Server Package: UPak
Critical: appError called:
Critical: Assertion failed: InLevel->GetLevelInfo()->Game
[File:C:\Build\UnrealGold\Engine\Src\UnGame.cpp] [Line: 88]
Critical: Windows GetLastError: Success (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: UGameEngine::BuildServerMasterMap
Critical: UDemoRecDriver::InitListen
Critical: ULevel::Exec
Critical: UPlayer::Exec
Critical: UViewport::Exec
Critical: UWindowsViewport::Exec
Critical: UObject::ProcessEvent
Critical: (jczConsole Transient.jczConsole0, Function JCoopZ1.jczConsole.KeyEvent)
Critical: UEngine::InputEvent
Critical: UWindowsViewport::CauseInputEvent
Critical: WM_KEYDOWN
Critical: UWindowsViewport::ViewportWndProc
Critical: WWindow::StaticProc
Critical: EnforceTickRate
Critical: MainLoop
Exit: appExit

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