[Bug 4392] New: Unreal Tournament + Direct3d doesn't work
Wine Bugs
wine-bugs at winehq.org
Mon Jan 23 16:50:18 CST 2006
http://bugs.winehq.org/show_bug.cgi?id=4392
Summary: Unreal Tournament + Direct3d doesn't work
Product: Wine
Version: 0.9.6.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: rush at u.one.pl
Though the bug doesn't do much trouble, because one can play on OpenGL, but
still such on old game as UT should also run with Direct3D. I was suprized not
to find a similiar bug report in the bug list. So when I run UT, it loads well,
and when the main window shows up, it stays black and hangs. The following log
is then in my console:
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_LINEPATTERN (0000000a) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_MONOENABLE
(0000000b) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_ROP2
(0000000c) value : 0000000d !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_PLANEMASK
(0000000d) value : ffffffff !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_LASTPIXEL
(00000010) value : 00000001 !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_ZVISIBLE
(0000001e) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_EDGEANTIALIAS (00000028) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_RANGEFOGENABLE (00000030) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_EXTENTS
(0000008a) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType
D3DRENDERSTATE_VERTEXBLEND (00000097) value : 00000000 !
err:ddraw:set_render_state Unhandled dwRenderStateType D3DRENDERSTATE_EXTENTS
(0000008a) value : 00000000 !
err:ddraw:d3ddevice_lock_update Wrong surface type for locking !
fixme:ddraw:DIB_DirectDrawSurface_Blt Can't handle DDBLT_WAIT flag right now.
err:ddraw:d3ddevice_unlock_update Wrong surface type for locking
Hope it gives you a clue ...
Regards,
Damian "Rush" Kaczmarek
PS. Sorry for posting so many bugs today ;)
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