[Bug 4391] Unreal Tournament losts all input events then crashes at exit

Wine Bugs wine-bugs at winehq.org
Tue Jan 24 06:37:13 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=4391





------- Additional Comments From rush at u.one.pl  2006-24-01 06:37 -------
No, it is still the same. I also made sure that I'm running the native dll by
renaming /usr/lib/msvcrt.so.dll. Also I noticed that it doesn't completely lose
all events cause during the block I was loading some rockets and releasing the
key was reported to UT, however I may be wrong on this one, it happened very
quickly. The bug is somehow affected by the game settings cause on a fresh
installation and standard config of UT it tend to happen much sooner. If you
think that it can also happen in the real Win32 environment, it can't, cause
I've been playing UT on Windows for a long time and none such thing occured.

There is also nothing interesting in the log ... unfortunately

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