[Bug 3545] Project64 crashes when starting emulation

Wine Bugs wine-bugs at winehq.org
Thu Jul 6 15:09:42 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=3545





------- Additional Comments From illissius at gmail.com  2006-06-07 15:09 -------
If you open the Settings dialog first before trying to run a game, it doesn't 
crash. If you don't, though, it does. Which is sort of odd.

Once past that point, using OpenGL (with the latest version of Rice's video 
plugin), it works (!) (it didn't, prior to trying it again just now), but using 
DirectX, it hangs when the statusbar says "Creating DirectX Device Context", 
and the debug output shows:

err:ntdll:RtlpWaitForCriticalSection section 0x7f2b0c60 "x11drv_main.c: 
X11DRV_CritSection" wait timed out in thread 001c, blocked by 0023, retrying 
(60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7f8afae0 "gdiobj.c: GDI_level" 
wait timed out in thread 0023, blocked by 001c, retrying (60 sec)

I'm using Wine 0.9.16.

In the DirectX options panel of the video plugin, I have:
Combiner Type: Pixel Shader
Swap Effect: Flip (def)
Depth Buffer Type: 16-bit (def)
OnScreen Display: Display Nothing
OnScreen Text Color: FFFFFFFF
Force Software T&L: off
Using Software Vertex Clipper: off
FSAA: 0x (doesn't let me change this at all)
AF: 16x

I've attached the output of glxinfo.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.



More information about the wine-bugs mailing list