[Bug 5524] Re-Volt nothing appears
Wine Bugs
wine-bugs at winehq.org
Thu Jul 13 12:21:07 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5524
stefandoesinger at gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs at winehq.org
AssignedTo|wine-bugs at winehq.org |stefandoesinger at gmx.at
------- Additional Comments From stefandoesinger at gmx.at 2006-13-07 12:21 -------
Yes, this is a multithreaded direct3d application. From the log:
000b:trace:d3d:IWineD3DSwapChainImpl_Release (0x7fda88c0) : ReleaseRef to 1
000d:trace:d3d7:IDirect3DViewportImpl_SetViewport2
(0x7fda2c30/0x7fda2c30)->(0x7befe9fc)
000d:trace:d3d7:IDirect3DViewportImpl_SetViewport2 getting D3DVIEWPORT2 :
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dwSize = 44 dwX = 0 dwY = 0
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dwWidth = 640 dwHeight = 480
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dvClipX = 0.000000 dvClipY =
0.000000
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dvClipWidth = 640.000000
dvClipHeight = 480.000000
000d:trace:d3d7:_dump_D3DVIEWPORT2 - dvMinZ = 0.000000 dvMaxZ = 1.000000
000d:trace:d3d7:IDirect3DDeviceImpl_3_GetCurrentViewport
(0x7fda2b68)->(0x7befe9d0)
000d:trace:d3d7:IDirect3DViewportImpl_AddRef (0x7fda2c30)->() incrementing
from 2.
000d:trace:d3d7:IDirect3DDeviceImpl_3_GetCurrentViewport returning interface
0x7fda2c30
000d:trace:d3d7:IDirect3DDeviceImpl_7_SetViewport (0x7fda2b68)->(0x7befe970)
Relay!
000d:trace:d3d:IWineD3DDeviceImpl_SetViewport (0x7fd61c00)
000d:trace:d3d:IWineD3DDeviceImpl_SetViewport (0x7fd61c00) : x=0, y=0,
wid=640, hei=480, minz=0.000000, maxz=1.000000
wine: Unhandled page fault on read access to 0x000003c4 at address 0x7f496886
(thread 000d), starting debugger...
000b:trace:d3d7:IDirect3DDeviceImpl_7_SetRenderState
(0x7fda2b68)->(00000022,0): Relay
000b:trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd61c00)->state =
WINED3DRS_FOGCOLOR(34), value = 0
WineDbg starting on pid 0xa
Unhandled exception: page fault on read access to 0x000003c4 in 32-bit code
(0x7f496886).
The app is switching the thread 2 times, which is fine for Direct3D but not
OpenGL. Wine doesn't handle that thing yet, but it is on my todo list to fix
this issue. I have no idea when I will have time to deal with it though.
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