[Bug 5776] New: "Nature" Test (#4) of 3DMark 2001 renders incorrectly

Wine Bugs wine-bugs at winehq.org
Thu Jul 27 20:00:42 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5776

           Summary: "Nature" Test (#4) of 3DMark 2001 renders incorrectly
           Product: Wine
           Version: CVS
          Platform: PC-x86-64
               URL: http://madonion.com/download/3dmark2001/
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ns03ja at brocku.ca


The "Nature" test in 3DMark 2001 is rendered mostly correctly when using ARB 
shaders, with the exception of water (I suspect the water uses bump mapping, 
as this test didn't start before the bump mapping formats were enabled), a few 
screenshots:

http://otc.dyndns.org/stuff/wineshots/3dmark01_4_arb.png
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_arb2.png
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_arb3.png

In comparison, when using GLSL, the output is relatively similar, except the 
leaves are misplaced or completely missing, screenshots using GLSL at roughly 
the same spots:

http://otc.dyndns.org/stuff/wineshots/3dmark01_4_glsl.png
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_glsl2.png
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_glsl3.png

I believe that the water in the "Pixel Shader" test is also suffering from the 
same bump mapping issue, as it also would not start without the bump mapping 
formats enabled. When rendered correctly, it is just a large body of water and 
a horizon, currently it looks equally bad in both ARB and GLSL:

http://otc.dyndns.org/stuff/wineshots/3dmark01_ps_arb.png
http://otc.dyndns.org/stuff/wineshots/3dmark01_ps_glsl.png

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