[Bug 5776] New: "Nature" Test (#4) of 3DMark 2001 renders
incorrectly
Wine Bugs
wine-bugs at winehq.org
Thu Jul 27 20:00:42 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5776
Summary: "Nature" Test (#4) of 3DMark 2001 renders incorrectly
Product: Wine
Version: CVS
Platform: PC-x86-64
URL: http://madonion.com/download/3dmark2001/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: ns03ja at brocku.ca
The "Nature" test in 3DMark 2001 is rendered mostly correctly when using ARB
shaders, with the exception of water (I suspect the water uses bump mapping,
as this test didn't start before the bump mapping formats were enabled), a few
screenshots:
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_arb.png
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_arb2.png
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_arb3.png
In comparison, when using GLSL, the output is relatively similar, except the
leaves are misplaced or completely missing, screenshots using GLSL at roughly
the same spots:
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_glsl.png
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_glsl2.png
http://otc.dyndns.org/stuff/wineshots/3dmark01_4_glsl3.png
I believe that the water in the "Pixel Shader" test is also suffering from the
same bump mapping issue, as it also would not start without the bump mapping
formats enabled. When rendered correctly, it is just a large body of water and
a horizon, currently it looks equally bad in both ARB and GLSL:
http://otc.dyndns.org/stuff/wineshots/3dmark01_ps_arb.png
http://otc.dyndns.org/stuff/wineshots/3dmark01_ps_glsl.png
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