[Bug 5779] New: Corrupted Graphics in Tropico / Tropico Paradise Island

Wine Bugs wine-bugs at winehq.org
Thu Jul 27 23:25:32 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5779

           Summary: Corrupted Graphics in Tropico / Tropico Paradise Island
           Product: Wine
           Version: unspecified
          Platform: PC
               URL: http://img236.imageshack.us/my.php?image=hardwaremodussw
                    6.png
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: natoforce at gmx.net


well i have a problem with the game called tropico in hardware accelerated mode,
the software mode works flawlessly but gets slow if your isle has more than 500
people on, the game randomly crashes due sound bufferunderuns as noted in the appdb.

the link is a picture of the problem.

here is what happens when i start the game (i switched in the game to hardware)

[martin at myhost Tropico]$ wine Tropico.EXE
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x16b2b8) : stub, emul
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16ac00)->((nil),00000008
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:wave:DSD_CreateSecondaryBuffer (0x173d00,0x19700ac,180e0,0,0x1970acc,
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x181450)->(0x10024,000000
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag righ    
                                                                           t now.
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1970a80
err:d3d_surface:IWineD3DSurfaceImpl_SetMem Not supported on render targets
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x181450)->(0x10024,00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x181450)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x181450)->(0x10024,00000013)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1970a80
err:d3d_surface:IWineD3DSurfaceImpl_SetMem Not supported on render targets
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x181450)->(0x10024,00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x181450)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x184a10)->(0x10024,00000013)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_MULTISAMPLEMASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_PATCHEDGESTYLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_PATCHSEGMENTS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_DEBUGMONITORTOKEN,-1163015426) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_POSITIONDEGREE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_NORMALDEGREE,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_MINTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_MAXTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_ADAPTIVETESS_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_ADAPTIVETESS_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_ADAPTIVETESS_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_ADAPTIVETESS_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_ENABLEADAPTIVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_COLORWRITEENABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_COLORWRITEENABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_COLORWRITEENABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_BLENDFACTOR,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_SRGBWRITEENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_SEPARATEALPHABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_SRCBLENDALPHA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_DESTBLENDALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b9420)->(WINED3DRS_BLENDOPALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x1b9420) : stub
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1970a80

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