[Bug 5464] New: Half-life2:episode1's main menu does't display menu
options
Wine Bugs
wine-bugs at winehq.org
Sun Jun 18 18:30:33 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5464
Summary: Half-life2:episode1's main menu does't display menu
options
Product: Wine
Version: 0.9.15.
Platform: PC
URL: http://appdb.winehq.org/appview.php?appId=3452
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs at winehq.org
ReportedBy: gnarlin at utopia.is
main menu does't display menu options. This can be seen in the screenshot I made
at http://appdb.winehq.org/appimage.php?id=2821.
Here is also some of the debug info I could get.
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT
IVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_BACK,...) @ device.c / 4127
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR
,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN
ABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP
HABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP
HA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL
PHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH
A,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_FRONT,...) @ device.c / 3448
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE
MASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST
YLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN
TS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO
RTOKEN,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG
REE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE
E,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT
IVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_BACK,...) @ device.c / 4127
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR
,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN
ABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP
HABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP
HA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL
PHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH
A,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_FRONT,...) @ device.c / 3448
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE
MASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST
YLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN
TS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO
RTOKEN,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG
REE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE
E,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT
IVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_BACK,...) @ device.c / 4127
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR
,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN
ABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP
HABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP
HA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL
PHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH
A,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_FRONT,...) @ device.c / 3448
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE
MASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST
YLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN
TS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO
RTOKEN,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG
REE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE
E,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT
IVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_BACK,...) @ device.c / 4127
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR
,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN
ABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP
HABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP
HA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL
PHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH
A,1) not handled yet
fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs
fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs
fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs
fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs
fixme:d3d:IWineD3DQueryImpl_GetData (0x66967258) : stub
fixme:d3d:IWineD3DQueryImpl_Issue (0x66967258) : stub
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_FRONT,...) @ device.c / 3448
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE
MASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST
YLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN
TS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO
RTOKEN,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG
REE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE
E,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT
IVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_BACK,...) @ device.c / 4127
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR
,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN
ABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP
HABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP
HA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL
PHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH
A,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_FRONT,...) @ device.c / 3448
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE
MASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST
YLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN
TS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO
RTOKEN,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG
REE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE
E,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT
IVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_BACK,...) @ device.c / 4127
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR
,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN
ABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP
HABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP
HA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL
PHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH
A,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_FRONT,...) @ device.c / 3448
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE
MASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST
YLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN
TS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO
RTOKEN,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG
REE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE
E,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT
IVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_BACK,...) @ device.c / 4127
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR
,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN
ABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP
HABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP
HA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL
PHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH
A,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_FRONT,...) @ device.c / 3448
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE
MASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST
YLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN
TS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO
RTOKEN,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG
REE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE
E,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT
IVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_BACK,...) @ device.c / 4127
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR
,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN
ABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP
HABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP
HA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL
PHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH
A,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_FRONT,...) @ device.c / 3448
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE
MASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST
YLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN
TS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO
RTOKEN,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG
REE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE
E,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT
IVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_BACK,...) @ device.c / 4127
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR
,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN
ABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP
HABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP
HA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL
PHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH
A,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_FRONT,...) @ device.c / 3448
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MULTISAMPLE
MASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHEDGEST
YLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_PATCHSEGMEN
TS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DEBUGMONITO
RTOKEN,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_POSITIONDEG
REE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_NORMALDEGRE
E,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MINTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_MAXTESSELLA
TIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ADAPTIVETES
S_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_ENABLEADAPT
IVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from glStencil
FuncSeparateATI(GL_BACK,...) @ device.c / 4127
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_COLORWRITEE
NABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDFACTOR
,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRGBWRITEEN
ABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SEPARATEALP
HABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_SRCBLENDALP
HA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_DESTBLENDAL
PHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x66780020)->(WINED3DRS_BLENDOPALPH
A,1) not handled yet
fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs
fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs
fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs
fixme:d3d_draw:drawPrimitiveDrawStrided Tweening is only valid with vertex shade rs
SteamFindFirst(): z:\home\gnarlin\games\half-life 2 episode one\platform\SAVE\*. HL?
SteamFindFirst(): z:\home\gnarlin\games\half-life 2 episode one\episodic\SAVE\*. HL?
SteamFindFirst(): z:\home\gnarlin\games\half-life 2 episode one\hl2\SAVE\*.HL?
SteamFindFirst(): z:\home\gnarlin\games\half-life 2 episode one\platform\config\
SAVE\*.HL?
SteamGetUser()
X Error of failed request: BadValue (integer parameter out of range for operati on)
Major opcode of failed request: 144 (ATIFGLRXDRI)
Minor opcode of failed request: 1 ()
Value in failed request: 0x76
Serial number of failed request: 21931
Current serial number in output stream: 21931
I'll also try to get some more debug info in a few hours if it will help.
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