[Bug 5534] DirectPlay games hang when exiting multiplayer
Wine Bugs
wine-bugs at winehq.org
Sun Jun 25 10:36:52 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5534
------- Additional Comments From alex at thehandofagony.com 2006-25-06 10:36 -------
I think I explained the problem a bit poorly. The game does not hang; it
gives a busy cursor, and the music continues playing. It seems like it is
waiting for a message about the connection termination being successful.
These are the errors on the console
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0x2003
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
Which I get when I host a TCP/IP game, and then press the cancel button, and
terminate the game after some time.
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