[Bug 5547] New: DirectDraw games no longer works after upgrading to 0.9.16

Wine Bugs wine-bugs at winehq.org
Mon Jun 26 23:05:17 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5547

           Summary: DirectDraw games no longer works after upgrading to
                    0.9.16
           Product: Wine
           Version: 0.9.16.
          Platform: Other
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-ddraw
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: simotsa at gmail.com


After upgrading wine, game such as Ragnorok Battle Offline and RozenMUGEN no
longer works.  And for those that runs, their graphics are distorted.

Here's the error message when the program is executed:

$ wine rbo_ex3.exe
fixme:imm:ImmGetDefaultIMEWnd (0x10024 - (nil) 0x7fd18438 ): semi-stub
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd23660) : stub,
emulating 64MB for now, returning 64MB
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fd21d58)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
This sound card's driver does not support direct access
The (slower) DirectSound HEL mode will be used instead.
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fd70450)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x7fd70450)->(0x10024,00000008)
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_MULTISAMPLEMASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_PATCHEDGESTYLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_PATCHSEGMENTS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_DEBUGMONITORTOKEN,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_POSITIONDEGREE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_NORMALDEGREE,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_MINTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_MAXTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_ADAPTIVETESS_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_ADAPTIVETESS_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_ADAPTIVETESS_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_ADAPTIVETESS_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_ENABLEADAPTIVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_COLORWRITEENABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_COLORWRITEENABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_COLORWRITEENABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_BLENDFACTOR,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_SRGBWRITEENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_SEPARATEALPHABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_SRCBLENDALPHA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_DESTBLENDALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_BLENDOPALPHA,1) not handled yet
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Wrong surface type for BLT
override(not on swapchain) !
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to
Rendering surface surf at 0x7fd71dc8 usage(WINED3DUSAGE_RENDERTARGET)
err:ddraw:PixelFormat_DD2WineD3D Don't know how to handle a 24 bit depth buffer
with stencil bits
fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_MULTISAMPLEMASK,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_PATCHEDGESTYLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_PATCHSEGMENTS,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_DEBUGMONITORTOKEN,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_POSITIONDEGREE,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_NORMALDEGREE,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_MINTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_MAXTESSELLATIONLEVEL,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_ADAPTIVETESS_X,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_ADAPTIVETESS_Y,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_ADAPTIVETESS_Z,1065353216) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_ADAPTIVETESS_W,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_ENABLEADAPTIVETESSELLATION,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_COLORWRITEENABLE1,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_COLORWRITEENABLE2,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_COLORWRITEENABLE3,15) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_BLENDFACTOR,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_SRGBWRITEENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_SEPARATEALPHABLENDENABLE,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_SRCBLENDALPHA,2) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_DESTBLENDALPHA,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x7c4f6e30)->(WINED3DRS_BLENDOPALPHA,1) not handled yet
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Wrong surface type for BLT
override(not on swapchain) !
wine: Unhandled page fault on read access to 0x00000014 at address 0x7f64437b
(thread 0009), starting debugger...
WineDbg starting on pid 0x8
Unhandled exception: page fault on read access to 0x00000014 in 32-bit code
(0x7f64437b).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
 EIP:7f64437b ESP:7fb7f6e0 EBP:7fb7f758 EFLAGS:00210246(   - 00      -RIZP1)
 EAX:7fd6f630 EBX:7f685108 ECX:7fd6f630 EDX:00000000
 ESI:7c4f6e30 EDI:00000000
Stack dump:
0x7fb7f6e0:  7fd6f630 7f682718 7fb7f73c 7fb7f768
0x7fb7f6f0:  7f6859a9 7f671e00 7fb7f814 7f685108
0x7fb7f700:  0000009c b7f0b128 00000000 00000001
0x7fb7f710:  7c4f6e30 00000000 00000000 7f6859a8
0x7fb7f720:  7f671e00 7f66f218 7fb7f768 7f6617aa
0x7fb7f730:  00000000 7ffdee88 00000400 00000000
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for c0000119
Backtrace:
=>1 0x7f64437b in wined3d (+0x5437b) (0x7f64437b)
  2 0x7f647ed5 IWineGDISurfaceImpl_Blt+0xc6 in wined3d (0x7f647ed5)
  3 0x7f640b7a in wined3d (+0x50b7a) (0x7f640b7a)
  4 0x7f7cd648 in ddraw (+0x1d648) (0x7f7cd648)
  5 0x00416380 in rbo_ex3 (+0x16380) (0x00416380)
  6 0x00000000 (0x00000000)
0x7f64437b: cmpl        0x14(%edx),%ecx
Wine-dbg>quit
Segmentation fault

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