[Bug 4702] RenderMonkey doesn't run properly

Wine Bugs wine-bugs at winehq.org
Mon Mar 6 13:54:54 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=4702


xerox_xerox2000 at yahoo.co.uk changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
     Ever Confirmed|                            |1




------- Additional Comments From xerox_xerox2000 at yahoo.co.uk  2006-06-03 13:54 -------
Hi, i agree that this app is great to test wine's 3D funcionality with. I seem
to have different issues than you: right here the program crashes immediately
when started. That's because  glGetString(GL_RENDERER) somehow returns null,and
that makes the app crash (line 229 in directx.c:     gl_string = (const char *)
glGetString(GL_RENDERER);)

However in virtual desktop mode it starts fine. None of the examples work
however, they all give Failed to create DirectX9.0 device/Unsupported Rendering
device.

Moreover all opengl examples crash as well (with Bad Match
X_GLXCreateGLXPixmap), guess that's because opengl2.0 is not supported yet?

I have an Ati radeon 9600 XT

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