[Bug 4702] RenderMonkey doesn't run properly
Wine Bugs
wine-bugs at winehq.org
Mon Mar 6 13:54:54 CST 2006
http://bugs.winehq.org/show_bug.cgi?id=4702
xerox_xerox2000 at yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From xerox_xerox2000 at yahoo.co.uk 2006-06-03 13:54 -------
Hi, i agree that this app is great to test wine's 3D funcionality with. I seem
to have different issues than you: right here the program crashes immediately
when started. That's because glGetString(GL_RENDERER) somehow returns null,and
that makes the app crash (line 229 in directx.c: gl_string = (const char *)
glGetString(GL_RENDERER);)
However in virtual desktop mode it starts fine. None of the examples work
however, they all give Failed to create DirectX9.0 device/Unsupported Rendering
device.
Moreover all opengl examples crash as well (with Bad Match
X_GLXCreateGLXPixmap), guess that's because opengl2.0 is not supported yet?
I have an Ati radeon 9600 XT
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