[Bug 4915] Invalid GL call error 502 in Civ4 - causes display issues
wine-bugs at winehq.org
Wed May 17 06:05:16 CDT 2006
------- Additional Comments From hverbeet at gmail.com 2006-17-05 06:05 -------
4294967295 is -1, so yes, the shader failed to compile. We do print a FIXME if
the shader fails to compile, but usually that happens long before
drawStridedFast is called, so it's not obvious the two are connected. We should
probably detect -1 shaders, print something, and perhaps just skip enabling the
relevant vertex/fragment program.
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