[Bug 5280] vertex shader problem in ROME demo

Wine Bugs wine-bugs at winehq.org
Wed May 24 04:39:38 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=5280





------- Additional Comments From hverbeet at gmail.com  2006-24-05 04:39 -------
What graphics card have you got?

The "invalid texture coordinate reference" usually means the shader is trying to
use an invalid texture unit. I guess in D3D that's valid, while in OpenGL it
isn't. We should probably check the maximum number of supported textures when
generating the shader. Obviously this would require some tests first.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.



More information about the wine-bugs mailing list