[Bug 5280] vertex shader problem in ROME demo
Wine Bugs
wine-bugs at winehq.org
Wed May 24 04:39:38 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5280
------- Additional Comments From hverbeet at gmail.com 2006-24-05 04:39 -------
What graphics card have you got?
The "invalid texture coordinate reference" usually means the shader is trying to
use an invalid texture unit. I guess in D3D that's valid, while in OpenGL it
isn't. We should probably check the maximum number of supported textures when
generating the shader. Obviously this would require some tests first.
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