[Bug 6480] Water render effects are incorrect in HL2 based games

Wine Bugs wine-bugs at winehq.org
Wed Nov 1 16:47:17 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=6480





------- Additional Comments From gamegod at sympatico.ca  2006-01-11 16:47 -------
Hi Phil,

Settings pbuffer_support = TRUE at the top of "dlls/wined3d/device.c" stopped
the refraction from being rendered onto the sky, as you suggested.

However, the water still doesn't show any refraction/reflection effects, so it's
still incorrect.

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