[Bug 5310] GDI32.SwapBuffers should call OPENGL32.wglSwapBuffers, not vice versa

Wine Bugs wine-bugs at winehq.org
Tue Nov 14 16:20:22 CST 2006


http://bugs.winehq.org/show_bug.cgi?id=5310





------- Additional Comments From the3dfxdude at gmail.com  2006-14-11 16:20 -------
Yep I do agree that GLIntercept was probably for simplicity. It will be tricky
to emulate exact behaviour on the wine side. I do have concern that it
GLIntercept doesn't work on all drivers on windows too.

It's interesting what you say. I'd like to trace the calls on windows to prove
what you say is right. But what about other gdi->wgl calls? Hopefully we don't
have to go there :)

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