[Bug 5872] releaseNativeTexture() release error:1 - Battlefield 1942
Wine Bugs
wine-bugs at winehq.org
Wed Oct 18 02:56:43 CDT 2006
http://bugs.winehq.org/show_bug.cgi?id=5872
------- Additional Comments From markus.amsler at oribi.org 2006-18-10 02:56 -------
I's definitly a reference count issue in d3d8/GetDepthStencilSurface. BF1942
(any version) calls GetDepthStencilSurface/IUnknown_Release and checks the
reference count to be 0, but wine returns 1. I have no solution yet, but will
work on it.
If the refresh rate is 0 BF1942 takes quite a different codepath during
startup (which avoids releasing the depthStencilSurface), and the same error
happens on exit of the game.
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