[Bug 6485] New: Warcraft 3 hangs infinitely on start

Wine Bugs wine-bugs at winehq.org
Fri Oct 20 01:42:10 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=6485

           Summary: Warcraft 3 hangs infinitely on start
           Product: Wine
           Version: 0.9.23.
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-misc
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: Rincebrain at gmail.com


On startup of Warcraft III: the Frozen Throne on my laptop, the following is
printed to console, and a window spawns which sits infinitely open.

$ wine Frozen\ Throne.exe -opengl -f
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:cdrom:CDROM_DeviceIoControl Unsupported IOCTL 2d1400 (type=2d access=0
func=500 meth=0)
fixme:cursor:SetSystemCursor (0x111e,00007f8a),stub!
fixme:cursor:SetSystemCursor (0x1126,00007f00),stub!
fixme:cursor:SetSystemCursor (0x1136,00007f03),stub!
fixme:cursor:SetSystemCursor (0x113e,00007f01),stub!
fixme:cursor:SetSystemCursor (0x114e,00007f88),stub!
fixme:cursor:SetSystemCursor (0x115e,00007f86),stub!
fixme:cursor:SetSystemCursor (0x116e,00007f83),stub!
fixme:cursor:SetSystemCursor (0x117e,00007f85),stub!
fixme:cursor:SetSystemCursor (0x118e,00007f82),stub!
fixme:cursor:SetSystemCursor (0x119e,00007f84),stub!
fixme:cursor:SetSystemCursor (0x11ae,00007f04),stub!
fixme:cursor:SetSystemCursor (0x11be,00007f02),stub!
err:ole:CoCreateInstance apartment not initialised
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34ed50,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x34ed80,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16

I am not using a NoCD crack, and no error messages pop up - it simply hangs forever.

I tried Wine 0.9.18 (working the last time I tried), and it demonstrated the
same behavior.

I tried using the game's DirectX and OpenGL modes, and both demonstrated the
same behavior (though the DirectX mode popped up additional fixmes such as:
fixme:d3d:IWineD3DDeviceImpl_SetRenderState
(0x1b88c0)->(WINED3DRS_MULTISAMPLEMASK,-1) not handled yet
).

I tried running in fullscreen or windowed mode, to no effect. I also tried
running fullscreen and window inside of a virtual desktop, to no effect.

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