[Bug 6480] Water render effects are incorrect in HL2 based games

Wine Bugs wine-bugs at winehq.org
Tue Oct 24 13:15:07 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=6480





------- Additional Comments From Ademan555 at gmail.com  2006-24-10 13:15 -------
I have this same problem.  What it is (at least for me) is that the render
target (what the refraction is rendered to) is being put in the skybox, for God
knows what reason...  I figure somehow some texture names(identifiers, indexes,
or whatever you want to call them) got mixed up...somehow...  Maybe they are
managing render targets and textures separately (which with FBOs isn't the way
to go)  Also, i've also been wondering if wine-directx USES FBOs or uses
PBUFFERS or whatever they were (the context switch was reportedly so bad i just
never touched them)

I took a few screenshots with Print screen, but they're too big to upload, i'll
downsize them and upload them, just not right now

cheers
-Dan

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