[Bug 3837] X2: The Threat crashes with vertex shaders enabled

Wine Bugs wine-bugs at winehq.org
Thu Sep 7 15:32:57 CDT 2006


http://bugs.winehq.org/show_bug.cgi?id=3837





------- Additional Comments From xerox_xerox2000 at yahoo.co.uk  2006-07-09 15:32 -------
Created an attachment (id=3560)
 --> (http://bugs.winehq.org/attachment.cgi?id=3560&action=view)
test with 5 paramaters

Ok, here's another attempt, one day this bug will be fixed ;)

Test attached is:
#include <d3d8.h>
#include "wine/test.h"

static HRESULT (WINAPI *ValidateVertexShader)(LPVOID,int,LONG,int,LPVOID);

static void test_ValidateVertexShader(void)
{
HRESULT ret;
ret=ValidateVertexShader(0,0,0,1,0);
ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
}

START_TEST(d3d8_main)
{
    HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
    ValidateVertexShader = (void*)GetProcAddress (d3d8_handle,
"ValidateVertexShader" );
    test_ValidateVertexShader();
}


I'm just passing dumb zero's to the function, except the 4th parameter, which
takes a 1. The 1 is for example passed by
http://www.codesampler.com/source/dx8_vs11_shader_simple.zip
This test fails in wine (run 'wine d3d8_crosstest5.exe d3d8_main')

However, you can just call ValidateVertexShader from a native d3d8.dll in wine,
so WINEDLLOVERRIDES="d3d8=n" wine d3d8_crosstest.exe d3d8_main succeeds just
fine.

I'll attach hereafter the test based on _current_ "implementation" of
ValidatevertexShader, and that fails with native d3d8.dll 

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