[Bug 7927] New: SimCity4 Deluxe freezes on launch, requires killing from different terminal

Wine Bugs wine-bugs at winehq.org
Mon Apr 2 00:17:10 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7927

           Summary: SimCity4 Deluxe freezes on launch, requires killing from
                    different terminal
           Product: Wine
           Version: 0.9.34.
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: adam at alphapapa.net


Trying to run SimCity4 Deluxe, after installing.  It lowers the screen
resolution, displays a blank, black screen, and a plain Windows-style mouse
cursor, but goes no further.  Using Alt+Tab displays the KDE window switcher,
but other windows do not display on top of the SC4 one, so the only way to get
out of it is to switch to another virtual terminal and kill the Wine processes.
 Then you can return to the X VT and restore your screen resolution manually.

Here is the console output:

$ wine SimCity\ 4.exe
fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x16ed30) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16e458)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16e7b0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16e7b0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16edb0)->(0x10026,00000011)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please con             
                      figure the application to use double buffering(=1 back
buffer) if possible
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not
supported yet
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_ASYNC flag right now.
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is
not implemented
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not
supported yet
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is
not implemented
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1b4908)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1b4908)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
^[Killed

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