[Bug 7939] New: Operation Flashpoint: Resistance - Rendering
completely messed up.
Wine Bugs
wine-bugs at winehq.org
Tue Apr 3 03:22:48 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=7939
Summary: Operation Flashpoint: Resistance - Rendering completely
messed up.
Product: Wine
Version: 0.9.34.
Platform: PC
URL: http://www.flashpoint1985.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: daniel.skorka at stud.uni-karlsruhe.de
Up to 0.9.32, rendering worked mostly fine. Since 0.9.33, rendering is
completely distorted (exception: running OFP:R in a window via '-window'). The
sky seems to be rendered in front of everything else. In places where the sky
should be seen, no artefacts are visible. In parts of the screen where e.g. the
ground should be visible, a "hall of mirror"-type effect can be seen, still
showing the sky. There is however a small rectangle in the lower left corner
which is rendered correctly. Wine warns that
--- snip ---
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
--- snip ---
There is no option to use double buffering. I do not remember seeing this
message before 0.9.33
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