[Bug 7939] New: Operation Flashpoint: Resistance - Rendering completely messed up.

Wine Bugs wine-bugs at winehq.org
Tue Apr 3 03:22:48 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7939

           Summary: Operation Flashpoint: Resistance - Rendering completely
                    messed up.
           Product: Wine
           Version: 0.9.34.
          Platform: PC
               URL: http://www.flashpoint1985.com/
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: daniel.skorka at stud.uni-karlsruhe.de


Up to 0.9.32, rendering worked mostly fine. Since 0.9.33, rendering is
completely distorted (exception: running OFP:R in a window via '-window'). The
sky seems to be rendered in front of everything else. In places where the sky
should be seen, no artefacts are visible. In parts of the screen where e.g. the
ground should be visible, a "hall of mirror"-type effect can be seen, still
showing the sky. There is however a small rectangle in the lower left corner
which is rendered correctly. Wine warns that
--- snip ---
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
--- snip ---
There is no option to use double buffering. I do not remember seeing this
message before 0.9.33

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