[Bug 7939] Operation Flashpoint: Resistance - Rendering completely messed up.

Wine Bugs wine-bugs at winehq.org
Thu Apr 5 15:47:27 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7939





------- Additional Comments From stefandoesinger at gmx.at  2007-05-04 15:47 -------
Yeah, I mean the fixme:d3d:IWineD3DImpl_FillGLCaps >>>>>>>>>>>>>>>>> 0x501 
messages.

/usr/include/GL/gl.h says 0x501 is GL_INVALID_VALUE, which can mean different 
things depending on the failing call.

I tried the Multiplayer Demo, when I find some free minutes I'll download the 
Resistance demo. But yet the log you sent looks perfectly fine. Unfortunately 
I can't provide you with a gl app that definitly shows the same bug, since 
most likely other parameters are involved too and I can't predict which.

Whenever I have some time I'll try some games on my university's terminals, 
they have Intel cards and since a few weeks 3D acceleration enabled. But ETA 
on that either :-(


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.



More information about the wine-bugs mailing list