[Bug 7970] D3DERR_INVALIDCALL when building is deshrouded in C&C 3, probably vertex shaders

Wine Bugs wine-bugs at winehq.org
Sat Apr 7 16:58:13 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7970





------- Additional Comments From rm at eightyfive.net  2007-07-04 16:58 -------
the crash is somehow caused by the minimap itself (which affirms my previous 
post), something there just isn't done right. i also found that you cannot hide 
the primary objective arrows, just the secondary ones.

turning off the minimap (e.g. by using too much power) stops the game from 
crashing. however when you are in that area (or the area is still visible) and 
turn the minimap back on (e.g. by disabling power for some buildings) the game 
instantly crashes with the D3DERR_INVALIDCALL problem.

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