[Bug 7970] D3DERR_INVALIDCALL when building is deshrouded in C&C 3, probably vertex shaders

Wine Bugs wine-bugs at winehq.org
Sat Apr 7 20:04:42 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7970





------- Additional Comments From hverbeet at gmail.com  2007-07-04 20:04 -------
That's interesting. We should probably still return in that case since there's
not a whole lot to do, but simply return WINED3D_OK. Could you write a test for
this? Should go into dlls/d3d9/tests/surface.c, and possibly
dlls/d3d8/tests/surface.c


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