[Bug 7970] D3DERR_INVALIDCALL when building is deshrouded in C&C 3, probably vertex shaders

Wine Bugs wine-bugs at winehq.org
Sat Apr 7 22:37:40 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7970





------- Additional Comments From dmitry at codeweavers.com  2007-07-04 22:37 -------
Probably a simple IsRectEmpty() call would do the job instead of the whole
comparison trouble contained in this patch (including existing and new lines
of code).

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