[Bug 8074] New: Dungeon Siege II has a major memory leak

Wine Bugs wine-bugs at winehq.org
Mon Apr 16 16:01:15 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8074

           Summary: Dungeon Siege II has a major memory leak
           Product: Wine
           Version: 0.9.35.
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: floppie at quadra-tec.net


Once I updated WINE to 0.9.35, I noticed that, while playing Dungeon Siege II,
the game slowly takes up more and more memory (at a rate of roughly 1MB/sec on
my system).  Once the OS starts denying it memory, it crashes.  I have 1GB of
system RAM and a 2GB swap partition, and it starts getting denied once the swap
partition is up to roughly 1.6GB.  Naturally, once the physical memory fills up
the game's frame rate slows to a crawl.

The memory leak seems to occur in some fundamental underlying part of the game's
main loop - even sitting still in the middle of a town it occurs.

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