[Bug 8074] New: Dungeon Siege II has a major memory leak
Wine Bugs
wine-bugs at winehq.org
Mon Apr 16 16:01:15 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=8074
Summary: Dungeon Siege II has a major memory leak
Product: Wine
Version: 0.9.35.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: floppie at quadra-tec.net
Once I updated WINE to 0.9.35, I noticed that, while playing Dungeon Siege II,
the game slowly takes up more and more memory (at a rate of roughly 1MB/sec on
my system). Once the OS starts denying it memory, it crashes. I have 1GB of
system RAM and a 2GB swap partition, and it starts getting denied once the swap
partition is up to roughly 1.6GB. Naturally, once the physical memory fills up
the game's frame rate slows to a crawl.
The memory leak seems to occur in some fundamental underlying part of the game's
main loop - even sitting still in the middle of a town it occurs.
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