[Bug 8074] Dungeon Siege II has a major memory leak

Wine Bugs wine-bugs at winehq.org
Mon Apr 16 17:26:45 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8074





------- Additional Comments From floppie at quadra-tec.net  2007-16-04 17:26 -------
Created an attachment (id=5813)
 --> (http://bugs.winehq.org/attachment.cgi?id=5813&action=view)
Wine's stdout/stderr from execution to crash - 0.9.35

Everything up to and including the IWineD3DDeviceImpl_ValidateDevice() calls
occurred between game initialization and when I entered the world.  The next
line (the IWineD3DVertexDeclarationImpl_SetDeclaration() call) and all
subsequent lines occurred at the end, when the game crashed.

Sorry for the compressed file.	Uncompressed it's over 1MB in size.  That's the
complete output, though.

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