[Bug 8076] New: 3D object drawn differently using fglrx compared to mesa

Wine Bugs wine-bugs at winehq.org
Mon Apr 16 18:53:19 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8076

           Summary: 3D object drawn differently using fglrx compared to mesa
           Product: Wine
           Version: 0.9.35.
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: wine at enzerink.net


In Galactic Civilizations II there are spaceships drawn using lots of textured
facets. These appear to draw correctly, albeit slowly, when using mesa but only
a few fragments are drawn using fglrx driver.

Debug output when using fglrx driver shows never ending error:

fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 0x502 from glDrawRangeElements
@ drawprim.c / 427

I'll attach screendumps showing the problem but the relay log to the point when
the issue is demonstrated is > 500MB and almost 10MB compressed, so I won't
attach that for now!

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