[Bug 8076] New: 3D object drawn differently using fglrx compared to
mesa
Wine Bugs
wine-bugs at winehq.org
Mon Apr 16 18:53:19 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=8076
Summary: 3D object drawn differently using fglrx compared to mesa
Product: Wine
Version: 0.9.35.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: wine at enzerink.net
In Galactic Civilizations II there are spaceships drawn using lots of textured
facets. These appear to draw correctly, albeit slowly, when using mesa but only
a few fragments are drawn using fglrx driver.
Debug output when using fglrx driver shows never ending error:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 0x502 from glDrawRangeElements
@ drawprim.c / 427
I'll attach screendumps showing the problem but the relay log to the point when
the issue is demonstrated is > 500MB and almost 10MB compressed, so I won't
attach that for now!
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