[Bug 8146] New: fr-041 (Debris) fails to render correctly

Wine Bugs wine-bugs at winehq.org
Mon Apr 23 00:55:38 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8146

           Summary: fr-041 (Debris) fails to render correctly
           Product: Wine
           Version: CVS
          Platform: Other
               URL: http://trackmania.org/fr-041_debris.zip
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ns03ja at brocku.ca


In Wine 0.9.34, this was fine, while in Wine 0.9.35, the issue manifests 
itself.

A git bisect reveals the following:

75e91fa4098c80fa390e3c3f8231e2ef69a659d0 is first bad commit
commit 75e91fa4098c80fa390e3c3f8231e2ef69a659d0
Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Apr 9 01:54:07 2007 +0200

    wined3d: Use the framebuffer blit extension to implement StretchRect.

When using FBOs, fr-041 is initially rendered mostly correct (although quite 
overbright), however, after about 5 seconds, things simply stop being rendered 
and the upper portion of the screen becomes solid white, while the rest of the 
screen is frozen at the last rendered image. Additionally, in 
wine-0.9.35-69-g55a18d7, Wine crashes at the above point, rather than 
rendering simply stopping.

I should note that this only happens when using FBOs. When using backbuffer 
instead of fbo, there are no crashes and I don't notice any rendering issues. 
Furthermore, I don't notice any visual difference between (correctly working) 
fbo and backbuffer.

Geforce 7950 GT / 9755 drivers
UseGLSL = enabled
OffscreenRenderingMode = fbo

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