[Bug 8146] New: fr-041 (Debris) fails to render correctly
Wine Bugs
wine-bugs at winehq.org
Mon Apr 23 00:55:38 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=8146
Summary: fr-041 (Debris) fails to render correctly
Product: Wine
Version: CVS
Platform: Other
URL: http://trackmania.org/fr-041_debris.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: ns03ja at brocku.ca
In Wine 0.9.34, this was fine, while in Wine 0.9.35, the issue manifests
itself.
A git bisect reveals the following:
75e91fa4098c80fa390e3c3f8231e2ef69a659d0 is first bad commit
commit 75e91fa4098c80fa390e3c3f8231e2ef69a659d0
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Apr 9 01:54:07 2007 +0200
wined3d: Use the framebuffer blit extension to implement StretchRect.
When using FBOs, fr-041 is initially rendered mostly correct (although quite
overbright), however, after about 5 seconds, things simply stop being rendered
and the upper portion of the screen becomes solid white, while the rest of the
screen is frozen at the last rendered image. Additionally, in
wine-0.9.35-69-g55a18d7, Wine crashes at the above point, rather than
rendering simply stopping.
I should note that this only happens when using FBOs. When using backbuffer
instead of fbo, there are no crashes and I don't notice any rendering issues.
Furthermore, I don't notice any visual difference between (correctly working)
fbo and backbuffer.
Geforce 7950 GT / 9755 drivers
UseGLSL = enabled
OffscreenRenderingMode = fbo
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